Nezumi Informant

Nezumi Informant

Creature — Rat Rogue

Mana cost: {1}{B}

How we read this card

When this creature enters, each opponent discards a card.

triggered —

Causes: discard a card.

Cares about: nothing.

Works well with

a Rat attacks — 162 cards in the game can cause this (Nezumi Informant is one).

  1. Persistent Marshstalker — When Nezumi Informant attacks, Persistent Marshstalker returns itself from the graveyard

a Rat enters the battlefield — 186 cards in the game can cause this (Nezumi Informant is one).

When Nezumi Informant enters:

  1. Wick, the Whorled Mind — makes a token
  2. Lord Skitter, Sewer King — hits a graveyard

1 other card cares about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Nezumi Informant is one).

  1. Soaring Thought-Thief — When Nezumi Informant attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Nezumi Informant is one).

  1. Anowon, the Ruin Thief — When Nezumi Informant deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Nezumi Informant is one).

  1. Cloak and Dagger — When Nezumi Informant enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Nezumi Informant is one).

  1. Thieves' Guild Enforcer — When Nezumi Informant enters, Thieves' Guild Enforcer mills a card

a card is discarded — 2,042 cards in the game can cause this (Nezumi Informant is one).

When a permanent makes a player discard a card thanks to Nezumi Informant:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Nezumi Informant is one).

  1. Bloodbond March — Nezumi Informant puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Nezumi Informant puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Nezumi Informant puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Nezumi Informant puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Nezumi Informant puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Nezumi Informant would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Nezumi Informant puts cards into the graveyard that Endurance can bring back
  8. Athreos, Shroud-Veiled — Nezumi Informant puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  9. Picklock Prankster // Free the Fae — Nezumi Informant puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  10. Merfolk Windrobber — Nezumi Informant fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Nezumi Informant is one).

When a card hits the graveyard thanks to Nezumi Informant:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Nezumi Informant is one).

When Nezumi Informant attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Inti, Seneschal of the Sun — triggers
  4. Cool but Rude — draws and discards
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

120 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Nezumi Informant is one).

When Nezumi Informant attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature

193 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Nezumi Informant is one).

  1. Tide of War — When Nezumi Informant blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Nezumi Informant is one).

  1. Samwise Gamgee — When Nezumi Informant enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Nezumi Informant is one).

When Nezumi Informant enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

352 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Nezumi Informant is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Nezumi Informant enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.