edhseer Commander synergy, explained
Instant // Instant
Mana cost: {1}{W} // {2}{B}
Creatures you control get +1/+1 until end of turn.
on-cast — gives +1/+1
Fuse
Creatures your opponents control get -1/-1 until end of turn.
on-cast — shrinks a creature by -1/-1
Fuse
Causes: a creature dies.
Cares about: nothing.
a creature in a graveyard — 2,769 cards in the game can cause this (Profit is one).
Profit // Loss puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Profit is one).
When a creature dies thanks to Profit // Loss:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Profit is one).
When a creature dies thanks to Profit // Loss:
450 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Profit is one).
When a creature hits the graveyard thanks to Profit // Loss:
10 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Profit is one).
When Profit // Loss is cast:
427 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Profit is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Profit is one).
When a creature leaves the battlefield thanks to Profit // Loss:
29 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Profit is one).
443 other cards care about it too. These are the ones with the most connections.