Remove Enchantments

Remove Enchantments

Instant

Mana cost: {W}

How we read this card

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

on-cast — bounce

on-cast —

Causes: an Aura enchantment leaves the battlefield, an Aura enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Remove Enchantments is one).

Remove Enchantments puts cards into the graveyard that:

  1. Dogmeat, Ever Loyal — can bring back
  2. One Last Job — can bring back
  3. Unfinished Business — can bring back
  4. Rise to Glory — can bring back
  5. Estrid, the Masked — can bring back
  6. Liberated Livestock — can bring back
  7. Hakim, Loreweaver — can bring back
  8. Forum Filibuster — can bring back
  9. Danitha, Benalia's Hope — can bring back
  10. Brotherhood Outcast — can bring back

11 other cards care about it too. These are the ones with the most connections.

an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Remove Enchantments is one).

  1. Mazzy, Truesword Paladin — When an Aura is put into a graveyard from the battlefield thanks to Remove Enchantments, Mazzy, Truesword Paladin brings a card back
  2. Fool's Demise — When Fool's Demise is put into a graveyard from the battlefield thanks to Remove Enchantments, it returns itself from the graveyard
  3. Tiana, Ship's Caretaker — When an Aura is put into a graveyard from the battlefield thanks to Remove Enchantments, Tiana, Ship's Caretaker brings a card back

an enchantment in a graveyard — 983 cards in the game can cause this (Remove Enchantments is one).

Remove Enchantments puts cards into the:

  1. The Emperor of Palamecia // The Lord Master of Hell — graveyard, and The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — graveyard that Lotus-Eye Mystics can bring back
  3. Builder's Talent — graveyard that Builder's Talent can bring back
  4. Tasigur, the Golden Fang — graveyard that Tasigur, the Golden Fang can bring back
  5. Serpent of the Pass — graveyard, and Serpent of the Pass gets bigger
  6. Emeria Shepherd — graveyard that Emeria Shepherd can bring back
  7. Moment of Reckoning — graveyard that Moment of Reckoning can bring back
  8. Serra Paragon — graveyard that Serra Paragon can bring back
  9. Muldrotha, the Gravetide — graveyard that Muldrotha, the Gravetide can bring back
  10. Deadbridge Chant — graveyard that Deadbridge Chant can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Remove Enchantments is one).

When an Aura is put into a graveyard from the battlefield thanks to Remove Enchantments:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Remove Enchantments is one).

When Remove Enchantments is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Remove Enchantments is one).

  1. Transplant Theorist — Remove Enchantments puts cards into the graveyard that Transplant Theorist can bring back
  2. Heart-Shaped Herb — Remove Enchantments puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Wayward Angel — Remove Enchantments fills your graveyard toward the 7 or more cards Wayward Angel needs
  4. Victimize — Remove Enchantments puts cards into the graveyard that Victimize can bring back
  5. Bound // Determined — Remove Enchantments puts cards into the graveyard that Bound // Determined can bring back
  6. Enlightened Confidant — Remove Enchantments puts cards into the graveyard that Enlightened Confidant can bring back
  7. Tergrid, God of Fright // Tergrid's Lantern — Remove Enchantments puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  8. Aerith, Last Ancient — Remove Enchantments puts cards into the graveyard that Aerith, Last Ancient can bring back
  9. Sivriss, Nightmare Speaker — Remove Enchantments puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back
  10. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — Remove Enchantments puts cards into the graveyard that Emet-Selch, Unsundered // Hades, Sorcerer of Eld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Remove Enchantments is one).

When an Aura hits the graveyard thanks to Remove Enchantments:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Remove Enchantments is one).

When Remove Enchantments is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Master of Winds — triggers

8 other cards care about it too. These are the ones with the most connections.