edhseer Commander synergy, explained
Sorcery // Sorcery
Mana cost: {W/B}{W/B} // {4}{W}{B}
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
on-cast — brings a card back
Double your life total. Target opponent loses half their life, rounded up.
on-cast — gains you life
on-cast — makes each opponent lose life equal to half
Causes: put a creature onto the battlefield, a creature leaves a graveyard, something is doubled, make a player lose life.
Cares about: a creature in a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Revival is one).
When a creature leaves a graveyard thanks to Revival // Revenge:
3 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Revival is one).
When a creature leaves a graveyard thanks to Revival // Revenge:
13 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Revival is one).
When a permanent makes a player lose life thanks to Revival // Revenge:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Revival is one).
When Revival // Revenge is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Revival is one).
When a creature enters thanks to Revival // Revenge:
23 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Revival is one).
302 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Revival is one).
11 other cards care about it too. These are the ones with the most connections.