Sanctum of All

Sanctum of All

Legendary Enchantment — Shrine

Mana cost: {W}{U}{B}{R}{G}

How we read this card

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

triggered — searches a library

triggered —

triggered — brings a card back

triggered —

If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

static — doubles the trigger

Causes: search shrine , put a Shrine onto the battlefield, a Shrine leaves a graveyard, shuffle a library.

Cares about: an upkeep, a Shrine you control, a Shrine in a graveyard.

Works well with

a Shrine you control — 22 cards in the game can cause this (Sanctum of All is one).

  1. Go-Shintai of Hidden Cruelty — Go-Shintai of Hidden Cruelty counts toward the 6 or more Shrines Sanctum of All needs
  2. Go-Shintai of Shared Purpose — Go-Shintai of Shared Purpose counts toward the 6 or more Shrines Sanctum of All needs
  3. Go-Shintai of Lost Wisdom — Go-Shintai of Lost Wisdom counts toward the 6 or more Shrines Sanctum of All needs
  4. Go-Shintai of Ancient Wars — Go-Shintai of Ancient Wars counts toward the 6 or more Shrines Sanctum of All needs
  5. Go-Shintai of Boundless Vigor — Go-Shintai of Boundless Vigor counts toward the 6 or more Shrines Sanctum of All needs
  6. Honden of Life's Web — Honden of Life's Web counts toward the 6 or more Shrines Sanctum of All needs
  7. Sanctum of Shattered Heights — Sanctum of Shattered Heights counts toward the 6 or more Shrines Sanctum of All needs
  8. Sanctum of Calm Waters — Sanctum of Calm Waters counts toward the 6 or more Shrines Sanctum of All needs
  9. Honden of Night's Reach — Honden of Night's Reach counts toward the 6 or more Shrines Sanctum of All needs
  10. Sanctum of Stone Fangs — Sanctum of Stone Fangs counts toward the 6 or more Shrines Sanctum of All needs

11 other cards care about it too. These are the ones with the most connections.

a nontoken Shrine enters the battlefield — 23 cards in the game can cause this (Sanctum of All is one).

  1. Go-Shintai of Life's Origin — When a Shrine enters thanks to Sanctum of All, Go-Shintai of Life's Origin makes a token

a Shrine enters the battlefield — 23 cards in the game can cause this (Sanctum of All is one).

When a Shrine enters thanks to Sanctum of All:

  1. Crescent Island Temple — makes a token
  2. Kyoshi Island Plaza — searches a library
  3. Northern Air Temple — makes each opponent lose 1 life
  4. The Spirit Oasis — draws you 1 card
  5. Southern Air Temple — puts a counter on a creature

anything leaves a graveyard — 2,503 cards in the game can cause this (Sanctum of All is one).

When Sanctum of All leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Sanctum of All is one).

When Sanctum of All is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Sanctum of All is one).

  1. Historian's Boon — When a Shrine enters thanks to Sanctum of All, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Sanctum of All is one).

When a Shrine enters thanks to Sanctum of All:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

59 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sanctum of All is one).

  1. Nature's Wrath — When Sanctum of All enters, Nature's Wrath makes a player sacrifice an Island or permanent

26 other cards care about it too. These are the ones with the most connections.