Sandman, Shifting Scoundrel

Sandman, Shifting Scoundrel

Legendary Creature — Sand Elemental Villain

Mana cost: {1}{G}{G}

How we read this card

Sandman's power and toughness are each equal to the number of lands you control.

static — makes your creatures bigger

Sandman can't be blocked by creatures with power 2 or less.

static — restricts what can block it

Return this card and target land card from your graveyard to the battlefield tapped.

activated {3}{G}{G} — brings a card back

activated {3}{G}{G} — brings a card back

What a deck led by this card wants

Causes: put anything onto the battlefield, anything leaves a graveyard, put a land onto the battlefield, a land leaves a graveyard.

Cares about: a land in a graveyard.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Sandman, Shifting Scoundrel can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Sandman, Shifting Scoundrel can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Sandman, Shifting Scoundrel can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Sandman, Shifting Scoundrel can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Sandman, Shifting Scoundrel can bring back

624 other cards cause it too. These are the ones with the most connections.

an Elemental enters the battlefield — 754 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a creature leaves a graveyard — 1,302 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Sandman is one).

When a land enters thanks to Sandman, Shifting Scoundrel:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Saw — sacrifices a creature

189 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sandman is one).

  1. Tide of War — When Sandman, Shifting Scoundrel blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sandman is one).

When Sandman, Shifting Scoundrel enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Legolas Greenleaf — puts a counter on a permanent
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

308 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sandman is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sandman, Shifting Scoundrel enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

48 other cards care about it too. These are the ones with the most connections.