edhseer Commander synergy, explained
Legendary Creature — Sand Elemental Villain
Mana cost: {1}{G}{G}
Sandman's power and toughness are each equal to the number of lands you control.
static — makes your creatures bigger
Sandman can't be blocked by creatures with power 2 or less.
static — restricts what can block it
Return this card and target land card from your graveyard to the battlefield tapped.
activated {3}{G}{G} — brings a card back
activated {3}{G}{G} — brings a card back
What a deck led by this card wants
Causes: put anything onto the battlefield, anything leaves a graveyard, put a land onto the battlefield, a land leaves a graveyard.
Cares about: a land in a graveyard.
a Villain deals combat damage — 255 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel deals combat damage:
1 other card cares about it too. These are the ones with the most connections.
a Villain enters the battlefield — 268 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel enters:
put a land into a graveyard — 634 cards in the game can cause this.
624 other cards cause it too. These are the ones with the most connections.
an Elemental enters the battlefield — 754 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel enters:
a creature leaves a graveyard — 1,302 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Sandman is one).
When a land enters thanks to Sandman, Shifting Scoundrel:
199 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel attacks:
116 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel attacks:
189 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Sandman is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Sandman is one).
When Sandman, Shifting Scoundrel enters:
308 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Sandman is one).
48 other cards care about it too. These are the ones with the most connections.