Season of the Witch

Enchantment

Produces: an enchantment being sacrificed, an enchantment dying, a creature dying.

Cares about: an upkeep, an end step.

Partners

237 cards can cause an enchantment being sacrificed.

  1. Narci, Fable Singer — When Season of the Witch sacrifices something, Narci, Fable Singer draws you 1 card

633 cards can cause an enchantment dying.

  1. Wicked Visitor — When Season of the Witch dies, Wicked Visitor costs each opponent 1 life
  2. Starfield Mystic — When Season of the Witch dies, Starfield Mystic puts a counter on a permanent
  3. Savior of the Sleeping — When Season of the Witch dies, Savior of the Sleeping puts a counter on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Season of the Witch dies, Scrapheap gains you 1 life

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When Season of the Witch sacrifices something, Felothar, Dawn of the Abzan puts counters on a permanent

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When a creature dies thanks to Season of the Witch, Remembrance searches a library
  2. Gnawing Crescendo — When a creature dies thanks to Season of the Witch, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When a creature dies thanks to Season of the Witch, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. Syr Vondam, Sunstar Exemplar — When a creature dies thanks to Season of the Witch, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
  2. Vincent Valentine // Galian Beast — When a creature dies thanks to Season of the Witch, Vincent Valentine // Galian Beast puts that creature's power counters on a permanent
  3. Willow Geist — When Willow Geist dies thanks to Season of the Witch, it gains you life

2,780 cards can cause a creature or enchantment dying.

  1. Diabolic Servitude — When Season of the Witch dies, Diabolic Servitude triggers

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Season of the Witch, Dual Nature triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →