Spin Out

Spin Out

Instant

Mana cost: {1}{B}{B}

How we read this card

Destroy target creature or Vehicle.

on-cast —

Causes: a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an instant is cast — 3,931 cards in the game can cause this (Spin Out is one).

When Spin Out is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Spin Out is one).

  1. Bloodbond March — Spin Out puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Spin Out puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Spin Out puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Spin Out puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Spin Out puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Spin Out would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Spin Out puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Spin Out fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Spin Out fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Spin Out fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Spin Out is one).

When a creature or Vehicle hits the graveyard thanks to Spin Out:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Spin Out is one).

When Spin Out is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.