The Masters of Evil

The Masters of Evil

Legendary Creature — Human Villain

Mana cost: {5}{B}

How we read this card

Other Villains you control get +2/+1.

static — gives +2/+1

Search your library for a Plan card, reveal it, put it into your hand, then shuffle.

activated {1}{B}, Discard this card —

activated {1}{B}, Discard this card — searches a library

activated {1}{B}, Discard this card —

What a deck led by this card wants

Causes: discard a card, search plan , shuffle a library.

Cares about: a Villain it boosts.

Works well with

hits creature — 2,298 cards in the game can cause this (The Masters of Evil is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put The Masters of Evil onto the battlefield from your library
  2. Polymorph — Polymorph can put The Masters of Evil onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put The Masters of Evil onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put The Masters of Evil onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put The Masters of Evil onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put The Masters of Evil onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put The Masters of Evil onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put The Masters of Evil onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put The Masters of Evil onto the battlefield from your library
  10. Transmogrify — Transmogrify can put The Masters of Evil onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a card is discarded — 2,042 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Masters of Evil is one).

  1. Samwise Gamgee — When The Masters of Evil is in the graveyard, Samwise Gamgee can bring it back
  2. Gale, Waterdeep Prodigy — When The Masters of Evil is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  3. Transplant Theorist — When The Masters of Evil is in the graveyard, Transplant Theorist can bring it back
  4. Heart-Shaped Herb — When The Masters of Evil is in the graveyard, Heart-Shaped Herb can bring it back
  5. Wayward Angel — The Masters of Evil fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — When The Masters of Evil is in the graveyard, Rescue from the Underworld can bring it back
  7. Victimize — When The Masters of Evil is in the graveyard, Victimize can bring it back
  8. Bound // Determined — When The Masters of Evil is in the graveyard, Bound // Determined can bring it back
  9. Enlightened Confidant — When The Masters of Evil is in the graveyard, Enlightened Confidant can bring it back
  10. Tergrid, God of Fright // Tergrid's Lantern — When The Masters of Evil is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Masters of Evil is one).

When The Masters of Evil hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (The Masters of Evil is one).

  1. Bloodbond March — When The Masters of Evil is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.