The Raven Man

The Raven Man

Legendary Creature — Human Wizard

Mana cost: {1}{B}

How we read this card

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."

triggered — makes a token

Each opponent discards a card. Activate only as a sorcery.

activated {3}{B}, {T} —

What a deck led by this card wants

Causes: create a Bird creature token, put a Bird creature token onto the battlefield, discard a card.

Cares about: nothing.

Works well with

a Bird enters the battlefield — 538 cards in the game can cause this (The Raven Man is one).

  1. Salvation Swan — When a Bird enters thanks to The Raven Man, Salvation Swan flickers a creature you control

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (The Raven Man is one).

  1. Inalla, Archmage Ritualist — When The Raven Man enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (The Raven Man is one).

  1. Diviner's Wand — When The Raven Man enters, Diviner's Wand triggers

a card is discarded — 2,042 cards in the game can cause this (The Raven Man is one).

When a permanent makes a player discard a card thanks to The Raven Man:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (The Raven Man is one).

When a Bird enters thanks to The Raven Man:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (The Raven Man is one).

  1. Staff of the Storyteller — When The Raven Man makes a Bird token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (The Raven Man is one).

When a Bird enters thanks to The Raven Man:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes a token
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (The Raven Man is one).

When The Raven Man makes a Bird token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (The Raven Man is one).

When The Raven Man enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Raven Man is one).

  1. Bloodbond March — The Raven Man puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — The Raven Man puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — The Raven Man puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — The Raven Man puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — The Raven Man puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards The Raven Man would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — The Raven Man puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — The Raven Man fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — The Raven Man fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — The Raven Man fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (The Raven Man is one).

When a card hits the graveyard thanks to The Raven Man:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Raven Man is one).

When The Raven Man attacks:

  1. Inti, Seneschal of the Sun — triggers
  2. Cool but Rude — draws and discards

137 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (The Raven Man is one).

  1. Samwise Gamgee — When The Raven Man enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.