edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {3}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
triggered —
triggered — keeps permanents from untapping
Return all tapped creatures to their owners' hands.
triggered — bounce
Causes: tap a creature, a creature leaves the battlefield.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (Time of Ice is one).
When Time of Ice is in the graveyard:
a creature becomes tapped — 565 cards in the game can cause this (Time of Ice is one).
When a creature becomes tapped thanks to Time of Ice:
12 other cards care about it too. These are the ones with the most connections.
an enchantment is sacrificed — 588 cards in the game can cause this (Time of Ice is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Time of Ice is one).
When Time of Ice is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Time of Ice is one).
When Time of Ice is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Time of Ice is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Time of Ice is one).
When Time of Ice is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Time of Ice is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Time of Ice is one).
When Time of Ice enters:
66 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Time of Ice is one).
When a creature leaves the battlefield thanks to Time of Ice:
2 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Time of Ice is one).
29 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Time of Ice is one).
441 other cards care about it too. These are the ones with the most connections.