Treefolk Mystic

Treefolk Mystic

Creature — Treefolk

Mana cost: {3}{G}

How we read this card

Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

triggered —

triggered —

Causes: an Aura is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Treefolk Mystic is one).

Treefolk Mystic puts cards into the graveyard that:

  1. Dogmeat, Ever Loyal — can bring back
  2. One Last Job — can bring back
  3. Unfinished Business — can bring back
  4. Rise to Glory — can bring back
  5. Estrid, the Masked — can bring back
  6. Liberated Livestock — can bring back
  7. Hakim, Loreweaver — can bring back
  8. Forum Filibuster — can bring back
  9. Danitha, Benalia's Hope — can bring back
  10. Brotherhood Outcast — can bring back

11 other cards care about it too. These are the ones with the most connections.

an Aura is put into a graveyard from the battlefield — 108 cards in the game can cause this (Treefolk Mystic is one).

  1. Mazzy, Truesword Paladin — When an Aura is put into a graveyard from the battlefield thanks to Treefolk Mystic, Mazzy, Truesword Paladin brings a card back
  2. Fool's Demise — When Fool's Demise is put into a graveyard from the battlefield thanks to Treefolk Mystic, it returns itself from the graveyard
  3. Tiana, Ship's Caretaker — When an Aura is put into a graveyard from the battlefield thanks to Treefolk Mystic, Tiana, Ship's Caretaker brings a card back

a Treefolk attacks — 165 cards in the game can cause this (Treefolk Mystic is one).

  1. Fangorn, Tree Shepherd — When Treefolk Mystic attacks, Fangorn, Tree Shepherd adds that much mana

a Treefolk creature enters the battlefield — 172 cards in the game can cause this (Treefolk Mystic is one).

  1. Orchard Warden — When Treefolk Mystic enters, Orchard Warden gains you that creature's toughness life

a Treefolk enters the battlefield — 174 cards in the game can cause this (Treefolk Mystic is one).

  1. Quickbeam, Upstart Ent — When Treefolk Mystic enters, Quickbeam, Upstart Ent gives +2/+2

a card in a graveyard — 7,589 cards in the game can cause this (Treefolk Mystic is one).

  1. Gale, Waterdeep Prodigy — Treefolk Mystic puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Treefolk Mystic puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Treefolk Mystic puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Treefolk Mystic fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Treefolk Mystic puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Treefolk Mystic puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Treefolk Mystic puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Treefolk Mystic puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Treefolk Mystic puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Treefolk Mystic puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Treefolk Mystic is one).

When an Aura hits the graveyard thanks to Treefolk Mystic:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Treefolk Mystic is one).

When Treefolk Mystic attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Treefolk Mystic is one).

When Treefolk Mystic attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

194 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Treefolk Mystic is one).

  1. Tide of War — When Treefolk Mystic blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Treefolk Mystic is one).

When Treefolk Mystic is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Treefolk Mystic is one).

  1. Samwise Gamgee — When Treefolk Mystic enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Treefolk Mystic is one).

When Treefolk Mystic enters:

  1. Enduring Innocence — draws you 1 card
  2. Enduring Courage — gives +2/+0
  3. Slash, Reptile Rampager — deals 2 damage
  4. Ray Fillet, Wave Warrior — puts a counter on itself
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

344 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Treefolk Mystic is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Treefolk Mystic enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.