Unseal the Necropolis

Unseal the Necropolis

Instant

Mana cost: {2}{B}

How we read this card

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand.

on-cast — mills a card

on-cast — brings a card back

Causes: mill a card, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a card is milled — 772 cards in the game can cause this (Unseal the Necropolis is one).

  1. Lo and Li, Royal Advisors — When Unseal the Necropolis makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a creature leaves a graveyard — 1,302 cards in the game can cause this (Unseal the Necropolis is one).

When a creature leaves a graveyard thanks to Unseal the Necropolis:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Unseal the Necropolis is one).

When a creature leaves a graveyard thanks to Unseal the Necropolis:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Unseal the Necropolis is one).

  1. Rankle and Torbran — Rankle and Torbran puts cards into the graveyard that Unseal the Necropolis can bring back
  2. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Unseal the Necropolis can bring back
  3. Caesar, Legion's Emperor — Caesar, Legion's Emperor puts cards into the graveyard that Unseal the Necropolis can bring back

2,766 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Unseal the Necropolis is one).

When Unseal the Necropolis is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Unseal the Necropolis is one).

Unseal the Necropolis:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  5. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  7. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  8. Victimize — puts cards into the graveyard that Victimize can bring back
  9. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back
  10. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Unseal the Necropolis is one).

When a card hits the graveyard thanks to Unseal the Necropolis:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Unseal the Necropolis is one).

When Unseal the Necropolis is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.