Locke Cole

Locke Cole

Legendary Creature — Human Rogue

Mana cost: {1}{U}{B}

How we read this card

Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

What we read on this card

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Rogue attacks — 388 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Soaring Thought-Thief — When Locke Cole attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 388 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Anowon, the Ruin Thief — When Locke Cole deals combat damage, Anowon, the Ruin Thief mills a card

1 other card cares about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 407 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Cloak and Dagger — When Locke Cole enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 409 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Thieves' Guild Enforcer — When Locke Cole enters, Thieves' Guild Enforcer mills a card

a card is discarded — 1,106 cards in Locke Cole's colors can cause this (Locke Cole is one).

When Locke Cole makes a player discard a card:

  1. Containment Construct — brings a card back
  2. Moonstone, Harsh Mistress — brings a card back
  3. Sangromancer — gains you 3 life
  4. Lo and Li, Royal Advisors — puts a counter on an Advisor
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Scrounging Skyray — puts that many +1/+1 counters on itself
  7. Archfiend of Ifnir — puts a counter on a creature
  8. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

32 other cards care about it too. These are the ones with the most connections.

life is gained — 682 cards in Locke Cole's colors can cause this (Locke Cole is one).

When Locke Cole gains life:

  1. Marina Vendrell's Grimoire — draws you that many cards
  2. South Wind Avatar — makes each opponent lose 1 life
  3. Veinwitch Coven — brings a card back
  4. Lich's Mastery — draws you that many cards
  5. Wall of Limbs — puts a +1/+1 counter on itself
  6. MACH-1, Swooping Scoundrel — surveils
  7. Enduring Tenacity — makes each opponent lose life equal to that much
  8. Nazar, the Velvet Fang — puts a feeding counter on itself
  9. Citizen V, Helmut Zemo — puts a counter on a Villain
  10. Leech Collector // Bloodletting — becomes prepared

14 other cards care about it too. These are the ones with the most connections.

a card is drawn — 2,047 cards in Locke Cole's colors can cause this (Locke Cole is one).

When Locke Cole makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Starving Revenant — makes each opponent lose 1 life
  3. Diviner's Wand — gets +1/+1
  4. Ominous Seas — puts a foreshadow counter on itself
  5. Iron Man, Armored Avenger — puts a counter on a creature
  6. Psychosis Crawler — makes each opponent lose 1 life
  7. Lyla, Holographic Assistant — puts a counter on a creature
  8. Data, New Life — puts a +1/+1 counter on itself
  9. Chasm Skulker — puts a +1/+1 counter on itself
  10. Nadir Kraken — puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,281 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Captain of the Mists — When Locke Cole enters, Captain of the Mists untaps itself

a card in a graveyard — 3,770 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Gale, Waterdeep Prodigy — Locke Cole puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Locke Cole puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Locke Cole puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Rescue from the Underworld — Locke Cole puts cards into the graveyard that Rescue from the Underworld can bring back
  5. Victimize — Locke Cole puts cards into the graveyard that Victimize can bring back
  6. Tergrid, God of Fright // Tergrid's Lantern — Locke Cole puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  7. Sivriss, Nightmare Speaker — Locke Cole puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back
  8. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — Locke Cole puts cards into the graveyard that Emet-Selch, Unsundered // Hades, Sorcerer of Eld can bring back
  9. Repentant Vampire — Locke Cole fills your graveyard toward the 7 or more cards Repentant Vampire needs
  10. Treacherous Vampire — Locke Cole fills your graveyard toward the 7 or more cards Treacherous Vampire needs

206 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 3,770 cards in Locke Cole's colors can cause this (Locke Cole is one).

When a card hits the graveyard thanks to Locke Cole:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Quest for Ancient Secrets — puts a quest counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard
  6. Measure of Wickedness — gives an opponent control of itself
  7. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,258 cards in Locke Cole's colors can cause this (Locke Cole is one).

When Locke Cole attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Chorale of the Void — brings a card back
  4. Saw — sacrifices a creature

76 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,258 cards in Locke Cole's colors can cause this (Locke Cole is one).

When Locke Cole attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Gossip's Talent — triggers

31 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 6,953 cards in Locke Cole's colors can cause this (Locke Cole is one).

  1. Ray Fillet, Wave Warrior — When Locke Cole enters, Ray Fillet, Wave Warrior puts a counter on itself

97 other cards care about it too. These are the ones with the most connections.