Locke Cole

Locke Cole

Legendary Creature — Human Rogue

Mana cost: {1}{U}{B}

How we read this card

Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.

triggered — draws you 1 card

triggered —

What a deck led by this card wants

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Rogue attacks — 636 cards in the game can cause this (Locke Cole is one).

  1. Soaring Thought-Thief — When Locke Cole attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Locke Cole is one).

  1. Anowon, the Ruin Thief — When Locke Cole deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Locke Cole is one).

  1. Cloak and Dagger — When Locke Cole enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Locke Cole is one).

  1. Thieves' Guild Enforcer — When Locke Cole enters, Thieves' Guild Enforcer mills a card

a card is discarded — 2,042 cards in the game can cause this (Locke Cole is one).

When Locke Cole makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

52 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Locke Cole is one).

When Locke Cole gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Locke Cole is one).

When Locke Cole makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Locke Cole is one).

When Locke Cole enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Locke Cole is one).

  1. Samwise Gamgee — Locke Cole puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Locke Cole puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Locke Cole puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Locke Cole puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Locke Cole puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Locke Cole puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Locke Cole puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Locke Cole fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Locke Cole puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Locke Cole puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Locke Cole is one).

When a card hits the graveyard thanks to Locke Cole:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Measure of Wickedness — gives an opponent control of itself
  6. Energy Field — sacrifices itself

5 other cards care about it too. These are the ones with the most connections.