edhseer Commander synergy, explained
Creature — Angel
Mana cost: {5}{W}{W}
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
triggered —
Causes: exile a creature, a creature leaves the battlefield.
Cares about: nothing.
hits creature — 2,298 cards in the game can cause this (Angel of the Dire Hour is one).
8 other cards care about it too. These are the ones with the most connections.
an Angel enters the battlefield — 354 cards in the game can cause this (Angel of the Dire Hour is one).
When Angel of the Dire Hour enters:
a nontoken creature is exiled — 995 cards in the game can cause this (Angel of the Dire Hour is one).
a creature is exiled — 1,003 cards in the game can cause this (Angel of the Dire Hour is one).
When a creature is exiled thanks to Angel of the Dire Hour:
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Angel of the Dire Hour is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Angel of the Dire Hour is one).
When a creature leaves the battlefield thanks to Angel of the Dire Hour:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Angel of the Dire Hour is one).
When a creature leaves the battlefield thanks to Angel of the Dire Hour:
21 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Angel of the Dire Hour is one).
When Angel of the Dire Hour attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Angel of the Dire Hour is one).
When Angel of the Dire Hour attacks:
186 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Angel of the Dire Hour is one).
27 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Angel of the Dire Hour is one).
When Angel of the Dire Hour is cast:
89 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Angel of the Dire Hour is one).
When Angel of the Dire Hour enters:
299 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Angel of the Dire Hour is one).
42 other cards care about it too. These are the ones with the most connections.