Charming Prince

Charming Prince

Creature — Human Noble

Mana cost: {1}{W}

How we read this card

When this creature enters, choose one —

triggered —

Scry 2.

triggered — scries

You gain 3 life.

triggered — gains you 3 life

Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

triggered —

triggered — blinks a permanent

Causes: you face a dilemma, scry, gain life, exile a creature, a creature leaves the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Charming Prince is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Charming Prince, it exiles a Synth you control

you scry — 420 cards in the game can cause this (Charming Prince is one).

When Charming Prince scries:

  1. Prudent Fateseer // Peer Review — gives +1/+0
  2. Diviner of Victory // Unwind History — gets +1/+1
  3. Saheeli, Consul of Oversight — makes a token
  4. Celeborn the Wise — makes your creatures bigger
  5. Proft, Consulting Detective — puts a +1/+1 counter on itself
  6. Matoya, Archon Elder — draws you 1 card
  7. Denzilore Fatehold — puts a counter on a creature
  8. Elminster — costs less
  9. Elrond, Master of Healing — puts a counter on a creature
  10. Galadriel of Lothlórien — puts a land onto the battlefield

10 other cards care about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Charming Prince is one).

When Charming Prince poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a nontoken creature is exiled — 995 cards in the game can cause this (Charming Prince is one).

  1. The War Games — When a creature is exiled thanks to Charming Prince, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Charming Prince is one).

When a creature is exiled thanks to Charming Prince:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Charming Prince is one).

When Charming Prince gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Charming Prince is one).

  1. The War Doctor — When a creature is exiled thanks to Charming Prince, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Charming Prince, it triggers

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Charming Prince is one).

When a creature leaves the battlefield thanks to Charming Prince:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Charming Prince is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Charming Prince, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Charming Prince, it makes each opponent lose life equal to its power
  3. Extractor Demon — When a creature leaves the battlefield thanks to Charming Prince, Extractor Demon mills a card
  4. Aang, Airbending Master — When a creature leaves the battlefield thanks to Charming Prince, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When a creature leaves the battlefield thanks to Charming Prince, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When a creature leaves the battlefield thanks to Charming Prince, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Charming Prince, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Charming Prince, it triggers
  9. Funeral March — When a creature leaves the battlefield thanks to Charming Prince, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When a creature leaves the battlefield thanks to Charming Prince, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Charming Prince is one).

When Charming Prince enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Charming Prince is one).

  1. Invisible Woman — When Charming Prince attacks, Invisible Woman triggers

127 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Charming Prince is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Charming Prince, it puts a counter on a creature or Vehicle

309 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Charming Prince is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Charming Prince, it shrinks a creature by -2/-2
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Charming Prince, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

51 other cards care about it too. These are the ones with the most connections.