Coordinated Maneuver

Coordinated Maneuver

Instant

Mana cost: {1}{W}

How we read this card

Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.

on-cast — deals damage

Destroy target enchantment.

on-cast —

Causes: you face a dilemma, a creature deals noncombat damage, a planeswalker deals noncombat damage, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a planeswalker deals noncombat damage — 357 cards in the game can cause this (Coordinated Maneuver is one).

  1. Tamanoa — When Coordinated Maneuver deals noncombat damage, Tamanoa gains you that much life

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Coordinated Maneuver is one).

When Coordinated Maneuver poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Coordinated Maneuver is one).

Coordinated Maneuver puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  5. Cantivore — graveyard, and Cantivore gets bigger

109 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Coordinated Maneuver is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Coordinated Maneuver, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Coordinated Maneuver is one).

When Coordinated Maneuver deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Coordinated Maneuver is one).

When Coordinated Maneuver is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Invasion of Regatha // Disciples of the Inferno — gets +1/+1
  3. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  4. Lotus-Eye Mystics — gets +1/+1
  5. Tomik, Izzet Sparkmage — gets +1/+1
  6. Tor Wauki the Younger — deals 2 damage
  7. Lunar Mystic — draws you 1 card
  8. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  9. Repeated Reverberation — copies an ability
  10. Artist's Talent — draws and discards

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Coordinated Maneuver is one).

  1. Heart-Shaped Herb — Coordinated Maneuver puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Coordinated Maneuver puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Coordinated Maneuver puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Coordinated Maneuver puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Coordinated Maneuver would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Coordinated Maneuver puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Coordinated Maneuver fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Coordinated Maneuver fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Coordinated Maneuver puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Coordinated Maneuver fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Coordinated Maneuver is one).

When an enchantment hits the graveyard thanks to Coordinated Maneuver:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Coordinated Maneuver is one).

When a creature is dealt damage thanks to Coordinated Maneuver:

  1. Soul Link — gains you that much life
  2. Shriveling Rot — kills it
  3. Cryoshatter — kills a creature
  4. Hot Soup — kills a creature
  5. Cracked Skull — kills a creature
  6. Sporogenic Infection — kills a creature
  7. Frozen Solid — kills a creature
  8. Mortal Wound — kills a creature
  9. Mire Blight — kills it
  10. Death Pits of Rath — kills it

17 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Coordinated Maneuver is one).

When Coordinated Maneuver is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Master of Winds — triggers

7 other cards care about it too. These are the ones with the most connections.