Failed Fording

Failed Fording

Instant

Mana cost: {1}{U}

How we read this card

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1.

on-cast — bounce

on-cast — surveils

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, surveil.

Cares about: nothing.

Works well with

you surveil — 233 cards in the game can cause this (Failed Fording is one).

When Failed Fording surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Failed Fording is one).

When Failed Fording is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Failed Fording is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Failed Fording, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Failed Fording is one).

When a creature leaves the battlefield thanks to Failed Fording:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Failed Fording is one).

  1. Samwise Gamgee — Failed Fording puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Failed Fording puts cards into the graveyard that Bloodbond March can bring back
  3. Transplant Theorist — Failed Fording puts cards into the graveyard that Transplant Theorist can bring back
  4. Heart-Shaped Herb — Failed Fording puts cards into the graveyard that Heart-Shaped Herb can bring back
  5. Wayward Angel — Failed Fording fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Rescue from the Underworld — Failed Fording puts cards into the graveyard that Rescue from the Underworld can bring back
  7. Victimize — Failed Fording puts cards into the graveyard that Victimize can bring back
  8. Bound // Determined — Failed Fording puts cards into the graveyard that Bound // Determined can bring back
  9. Enlightened Confidant — Failed Fording puts cards into the graveyard that Enlightened Confidant can bring back
  10. Tergrid, God of Fright // Tergrid's Lantern — Failed Fording puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Failed Fording is one).

When a card hits the graveyard thanks to Failed Fording:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Failed Fording is one).

When Failed Fording is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.