edhseer Commander synergy, explained
Instant
Mana cost: {B}{G}
Until end of turn, target creature gains deathtouch and that ability
on-cast — grants a keyword
When this creature dies, return it to the battlefield tapped under its owner's control.
triggered — brings a card back
You gain 2 life.
on-cast — gains you 2 life
Causes: put a creature onto the battlefield, a creature leaves a graveyard, gain life.
Cares about: nothing.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Infuse with Vitality is one).
When a creature leaves a graveyard thanks to Infuse with Vitality:
3 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Infuse with Vitality is one).
When Infuse with Vitality gains life:
84 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Infuse with Vitality is one).
When a creature leaves a graveyard thanks to Infuse with Vitality:
13 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Infuse with Vitality is one).
When Infuse with Vitality is cast:
427 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Infuse with Vitality is one).
When a creature enters thanks to Infuse with Vitality:
23 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Infuse with Vitality is one).
300 other cards care about it too. These are the ones with the most connections.