Keep Out

Keep Out

Instant

Mana cost: {1}{W}

How we read this card

Keep Out deals 4 damage to target tapped creature.

on-cast — deals 4 damage

Destroy target enchantment.

on-cast —

Causes: you face a dilemma, a creature deals noncombat damage, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Keep Out is one).

When Keep Out poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Keep Out is one).

Keep Out puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  5. Cantivore — graveyard, and Cantivore gets bigger

109 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Keep Out is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Keep Out, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Keep Out is one).

When Keep Out deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Keep Out is one).

When Keep Out is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lotus-Eye Mystics — gets +1/+1
  4. Tomik, Izzet Sparkmage — gets +1/+1
  5. Tor Wauki the Younger — deals 2 damage
  6. Lunar Mystic — draws you 1 card
  7. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  8. Repeated Reverberation — copies an ability
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Keep Out is one).

  1. Heart-Shaped Herb — Keep Out puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Keep Out puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Keep Out puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Keep Out puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Keep Out would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Keep Out puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Keep Out fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Keep Out fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Keep Out puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Keep Out fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Keep Out is one).

When an enchantment hits the graveyard thanks to Keep Out:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Keep Out is one).

When a creature is dealt damage thanks to Keep Out:

  1. Soul Link — gains you that much life
  2. Shriveling Rot — kills it
  3. Cryoshatter — kills a creature
  4. Hot Soup — kills a creature
  5. Cracked Skull — kills a creature
  6. Sporogenic Infection — kills a creature
  7. Frozen Solid — kills a creature
  8. Mortal Wound — kills a creature
  9. Mire Blight — kills it
  10. Death Pits of Rath — kills it

17 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Keep Out is one).

When Keep Out is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Master of Winds — triggers

6 other cards care about it too. These are the ones with the most connections.