Kefka, Dancing Mad

Kefka, Dancing Mad

Legendary Creature — Human Wizard

Mana cost: {5}{B}{R}

How we read this card

During your turn, Kefka has indestructible.

static — grants a keyword

At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

triggered — brings a card back

triggered —

triggered — makes each opponent lose life

What a deck led by this card wants

Causes: exile a card, anything leaves a graveyard, cast a spell, make a player lose life.

Cares about: an end step, a card in a graveyard.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Kefka, Dancing Mad onto the battlefield from your library
  2. Polymorph — Polymorph can put Kefka, Dancing Mad onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put Kefka, Dancing Mad onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put Kefka, Dancing Mad onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put Kefka, Dancing Mad onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put Kefka, Dancing Mad onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put Kefka, Dancing Mad onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put Kefka, Dancing Mad onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put Kefka, Dancing Mad onto the battlefield from your library
  10. Transmogrify — Transmogrify can put Kefka, Dancing Mad onto the battlefield from your library
  11. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put Kefka, Dancing Mad onto the battlefield from your library
  12. Identity Echo — Identity Echo can put Kefka, Dancing Mad onto the battlefield from your library

11 other cards care about it too. These are the ones with the most connections.

a spell is cast — 155 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad is cast:

  1. Glaring Fleshraker — makes a token
  2. The Kingpin of Crime — drains each opponent
  3. Kami of Celebration — puts a counter on a creature
  4. Leader's Talent — puts a counter on a creature
  5. Elena, Turk Recruit — puts a +1/+1 counter on itself
  6. Quintorius Kand — deals 2 damage
  7. Nita, Forum Conciliator — puts a counter on a creature
  8. Treasury Thrull — drains each opponent
  9. Norin the Wary — flickers itself
  10. Hunting Grounds — puts a creature onto the battlefield

452 other cards care about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Kefka is one).

  1. Inalla, Archmage Ritualist — When Kefka, Dancing Mad enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Kefka is one).

  1. Diviner's Wand — When Kefka, Dancing Mad enters, Diviner's Wand triggers

anything is exiled — 2,497 cards in the game can cause this (Kefka is one).

  1. The War Doctor — When a permanent is exiled thanks to Kefka, Dancing Mad, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Thieves' Guild Enforcer — Thieves' Guild Enforcer puts cards into the graveyard that Kefka, Dancing Mad can bring back
  2. Tenured Oilcaster — Tenured Oilcaster puts cards into the graveyard that Kefka, Dancing Mad can bring back
  3. Syr Konrad, the Grim — Syr Konrad, the Grim puts cards into the graveyard that Kefka, Dancing Mad can bring back
  4. Extractor Demon — Extractor Demon puts cards into the graveyard that Kefka, Dancing Mad can bring back
  5. The Master of Lake-town — The Master of Lake-town puts cards into the graveyard that Kefka, Dancing Mad can bring back
  6. Flitting Guerrilla — Flitting Guerrilla puts cards into the graveyard that Kefka, Dancing Mad can bring back
  7. Koma's Faithful — Koma's Faithful puts cards into the graveyard that Kefka, Dancing Mad can bring back
  8. Desperate Bloodseeker — Desperate Bloodseeker puts cards into the graveyard that Kefka, Dancing Mad can bring back
  9. Balustrade Spy — Balustrade Spy puts cards into the graveyard that Kefka, Dancing Mad can bring back
  10. Shadow Stinger — Shadow Stinger puts cards into the graveyard that Kefka, Dancing Mad can bring back

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

121 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

195 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Kefka is one).

  1. God-Eternal Oketra — When Kefka, Dancing Mad is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Kefka is one).

When Kefka, Dancing Mad enters:

  1. Season of Growth — scries
  2. Slash, Reptile Rampager — deals 2 damage
  3. Gimli of the Glittering Caves — puts counters on a permanent
  4. Ray Fillet, Wave Warrior — puts a counter on itself
  5. Legolas Greenleaf — puts a counter on a permanent
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

328 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Kefka is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Kefka, Dancing Mad enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

49 other cards care about it too. These are the ones with the most connections.