Flitting Guerrilla

Flitting Guerrilla

Creature — Faerie Rogue

Mana cost: {2}{B}

How we read this card

Flying
When this creature dies, each player mills two cards. Then you may exile this card.

triggered — mills a card

triggered —

When you do, put target creature or battle card from your graveyard on top of your library.

triggered — brings a card back

Causes: mill a card, exile a card, a battle leaves a graveyard, a creature leaves a graveyard.

Cares about: a battle in a graveyard, a creature in a graveyard.

Works well with

put a battle into a graveyard — 129 cards in the game can cause this.

  1. Tergrid, God of Fright // Tergrid's Lantern — Tergrid, God of Fright // Tergrid's Lantern puts cards into the graveyard that Flitting Guerrilla can bring back
  2. Braids's Frightful Return — Braids's Frightful Return puts cards into the graveyard that Flitting Guerrilla can bring back
  3. Scavenger's Talent — Scavenger's Talent puts cards into the graveyard that Flitting Guerrilla can bring back
  4. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Flitting Guerrilla can bring back
  5. Argentum Masticore — When Argentum Masticore is in the graveyard, Flitting Guerrilla can bring it back
  6. Summon: Bahamut — When Summon: Bahamut is in the graveyard, Flitting Guerrilla can bring it back
  7. Rottenmouth Viper — Rottenmouth Viper puts cards into the graveyard that Flitting Guerrilla can bring back
  8. Vengeful Strangler // Strangling Grasp — Vengeful Strangler // Strangling Grasp puts cards into the graveyard that Flitting Guerrilla can bring back
  9. Thornplate Intimidator — Thornplate Intimidator puts cards into the graveyard that Flitting Guerrilla can bring back
  10. Bolas's Citadel — Bolas's Citadel puts cards into the graveyard that Flitting Guerrilla can bring back

119 other cards cause it too. These are the ones with the most connections.

a Faerie deals combat damage — 217 cards in the game can cause this (Flitting Guerrilla is one).

When Flitting Guerrilla deals combat damage:

  1. Nettling Nuisance — makes a token
  2. Faerie Bladecrafter — puts a +1/+1 counter on itself
  3. Alela, Cunning Conqueror — triggers

a Faerie attacks — 217 cards in the game can cause this (Flitting Guerrilla is one).

  1. Talion's Messenger — When Flitting Guerrilla attacks, Talion's Messenger draws you 1 card

a Faerie creature is cast — 217 cards in the game can cause this (Flitting Guerrilla is one).

  1. Archmage of Echoes — When Flitting Guerrilla is cast, Archmage of Echoes copies a spell

a Faerie enters the battlefield — 237 cards in the game can cause this (Flitting Guerrilla is one).

  1. Obyra, Dreaming Duelist — When Flitting Guerrilla enters, Obyra, Dreaming Duelist makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Flitting Guerrilla is one).

  1. Soaring Thought-Thief — When Flitting Guerrilla attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Flitting Guerrilla is one).

  1. Anowon, the Ruin Thief — When Flitting Guerrilla deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Flitting Guerrilla is one).

  1. Cloak and Dagger — When Flitting Guerrilla enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Flitting Guerrilla is one).

  1. Thieves' Guild Enforcer — When Flitting Guerrilla enters, Thieves' Guild Enforcer mills a card

a card is milled — 772 cards in the game can cause this (Flitting Guerrilla is one).

  1. Lo and Li, Royal Advisors — When Flitting Guerrilla makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a creature leaves a graveyard — 1,302 cards in the game can cause this (Flitting Guerrilla is one).

When Flitting Guerrilla leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Flitting Guerrilla is one).

  1. The War Doctor — When Flitting Guerrilla is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Flitting Guerrilla is one).

When Flitting Guerrilla leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Flitting Guerrilla can bring back
  2. Foot Chopper — Foot Chopper puts cards into the graveyard that Flitting Guerrilla can bring back
  3. Blasting Station — Blasting Station puts cards into the graveyard that Flitting Guerrilla can bring back
  4. Lethal Vapors — Lethal Vapors puts cards into the graveyard that Flitting Guerrilla can bring back
  5. Grave Peril — Grave Peril puts cards into the graveyard that Flitting Guerrilla can bring back
  6. Spreading Plague — Spreading Plague puts cards into the graveyard that Flitting Guerrilla can bring back
  7. Saw — Saw puts cards into the graveyard that Flitting Guerrilla can bring back
  8. Hot Soup — Hot Soup puts cards into the graveyard that Flitting Guerrilla can bring back
  9. Cracked Skull — Cracked Skull puts cards into the graveyard that Flitting Guerrilla can bring back
  10. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Flitting Guerrilla can bring back

2,759 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Flitting Guerrilla is one).

  1. Samwise Gamgee — Flitting Guerrilla puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — Flitting Guerrilla puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — Flitting Guerrilla puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — Flitting Guerrilla puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — Flitting Guerrilla puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — Flitting Guerrilla puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — Flitting Guerrilla puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — Flitting Guerrilla puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — Flitting Guerrilla fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — Flitting Guerrilla puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Flitting Guerrilla is one).

When a card hits the graveyard thanks to Flitting Guerrilla:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Flitting Guerrilla is one).

When Flitting Guerrilla attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Flitting Guerrilla is one).

  1. Adaptive Omnitool — When Flitting Guerrilla attacks, Adaptive Omnitool searches a library

198 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Flitting Guerrilla is one).

  1. God-Eternal Oketra — When Flitting Guerrilla is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Flitting Guerrilla is one).

  1. Slash, Reptile Rampager — When Flitting Guerrilla enters, Slash, Reptile Rampager deals 2 damage

359 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Flitting Guerrilla is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Flitting Guerrilla enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.