Olórin's Searing Light

Olórin's Searing Light

Instant

Mana cost: {2}{R}{W}

How we read this card

Each opponent exiles a creature with the greatest power among creatures that player controls.

on-cast —

If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

on-cast — deals the power of the creature they exiled damage

Causes: exile a creature, a creature leaves the battlefield, anything deals noncombat damage.

Cares about: an instant in a graveyard, a sorcery in a graveyard.

Works well with

an instant in a graveyard — 2 cards in the game can cause this (Olórin's Searing Light is one).

  1. Makeshift Mannequin — Makeshift Mannequin fills your graveyard toward the 2 or more instant or sorcery cards Olórin's Searing Light needs
  2. Supper for Spiders — Supper for Spiders fills your graveyard toward the 2 or more instant or sorcery cards Olórin's Searing Light needs

a sorcery in a graveyard — 2 cards in the game can cause this (Olórin's Searing Light is one).

  1. Terminal Velocity — Terminal Velocity fills your graveyard toward the 2 or more instant or sorcery cards Olórin's Searing Light needs

2 other cards care about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Olórin's Searing Light is one).

When a creature is exiled thanks to Olórin's Searing Light:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Olórin's Searing Light is one).

  1. The War Doctor — When a creature is exiled thanks to Olórin's Searing Light, The War Doctor puts a time counter on itself

anything deals noncombat damage — 3,068 cards in the game can cause this (Olórin's Searing Light is one).

When Olórin's Searing Light deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Olórin's Searing Light is one).

When Olórin's Searing Light makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Olórin's Searing Light is one).

When Olórin's Searing Light is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Soul-Scar Mage — gets +1/+1
  4. Tomik, Izzet Sparkmage — gets +1/+1
  5. Tor Wauki the Younger — deals 2 damage
  6. Lunar Mystic — draws you 1 card
  7. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  8. Repeated Reverberation — copies an ability
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Olórin's Searing Light is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Olórin's Searing Light, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Olórin's Searing Light is one).

When a creature leaves the battlefield thanks to Olórin's Searing Light:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything is dealt damage — 19,812 cards in the game can cause this (Olórin's Searing Light is one).

When an opponent is dealt damage thanks to Olórin's Searing Light:

  1. Massacre Girl, Most Wanted — puts a +1/+1 counter on itself
  2. War Elemental — puts that many +1/+1 counters on itself
  3. Chandra's Spitfire — gets +3/+0
  4. Wildfire Elemental — gives +1/+0
  5. Master of Barbs — gives +1/+0

10 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Olórin's Searing Light is one).

When Olórin's Searing Light is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.