Psychic Corrosion
Enchantment
Mana cost: {2}{U}
How we read this card
Whenever you draw a card, each opponent mills two cards.
triggered — mills a card
Causes: mill a card.
Cares about: a card is drawn.
Works well with
a card is milled — 772 cards in the game can cause this (Psychic Corrosion is one).
- Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Psychic Corrosion, Lo and Li, Royal Advisors puts a counter on an Advisor
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Psychic Corrosion is one).
- Historian's Boon — When Psychic Corrosion enters, Historian's Boon makes a token
draw a card — 3,815 cards in the game can cause this.
- Pollywog Prodigy — When Pollywog Prodigy makes a player draw a card, Psychic Corrosion mills a card
- Master of Winds — When Master of Winds makes a player draw a card, Psychic Corrosion mills a card
- Windrider Wizard — When Windrider Wizard makes a player draw a card, Psychic Corrosion mills a card
- Defiler of Dreams — When Defiler of Dreams makes a player draw a card, Psychic Corrosion mills a card
- Sage of the Falls — When Sage of the Falls makes a player draw a card, Psychic Corrosion mills a card
- Ray Fillet, Wave Warrior — When Ray Fillet, Wave Warrior makes a player draw a card, Psychic Corrosion mills a card
- Arni, Humble Scribe — When Arni, Humble Scribe makes a player draw a card, Psychic Corrosion mills a card
- The Destined Thief — When The Destined Thief makes a player draw a card, Psychic Corrosion mills a card
- Glitch Interpreter — When Glitch Interpreter makes a player draw a card, Psychic Corrosion mills a card
- Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider makes a player draw a card, Psychic Corrosion mills a card
3,805 other cards cause it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Psychic Corrosion is one).
- Hedonist's Trove — Psychic Corrosion puts cards into the graveyard that Hedonist's Trove can bring back
- Fire Nation Salvagers — Psychic Corrosion puts cards into the graveyard that Fire Nation Salvagers can bring back
- Bloodbond March — Psychic Corrosion puts cards into the graveyard that Bloodbond March can bring back
- Heart-Shaped Herb — Psychic Corrosion puts cards into the graveyard that Heart-Shaped Herb can bring back
- Enlightened Confidant — Psychic Corrosion puts cards into the graveyard that Enlightened Confidant can bring back
- Tergrid, God of Fright // Tergrid's Lantern — Psychic Corrosion puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
- Grazing Kelpie — Psychic Corrosion puts cards into the graveyard that Grazing Kelpie can bring back
- Dauthi Voidwalker — Cards Psychic Corrosion would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
- Spurnmage Advocate — Psychic Corrosion puts cards into the graveyard that Spurnmage Advocate can bring back
- Merfolk Windrobber — Psychic Corrosion fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs
434 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Psychic Corrosion is one).
- Nature's Wrath — When Psychic Corrosion enters, Nature's Wrath makes a player sacrifice an Island or permanent
35 other cards care about it too. These are the ones with the most connections.