Psychic Symbiont

Psychic Symbiont

Creature — Nightmare Horror

Mana cost: {4}{U}{B}

How we read this card

Flying
When this creature enters, target opponent discards a card and you draw a card.

triggered —

triggered — draws you 1 card

Causes: discard a card, draw a card.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Psychic Symbiont onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Psychic Symbiont onto the battlefield from your library
  3. Polymorph — Polymorph can put Psychic Symbiont onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Psychic Symbiont onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Psychic Symbiont onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Psychic Symbiont onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Psychic Symbiont onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Psychic Symbiont onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Psychic Symbiont onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Psychic Symbiont onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Psychic Symbiont onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

a Nightmare enters the battlefield — 151 cards in the game can cause this (Psychic Symbiont is one).

  1. Umbris, Fear Manifest — When Psychic Symbiont enters, Umbris, Fear Manifest exiles a card from an opponent's library

a Horror deals combat damage — 382 cards in the game can cause this (Psychic Symbiont is one).

  1. Captain N'ghathrod — When Psychic Symbiont deals combat damage, Captain N'ghathrod mills a card

a card is discarded — 2,042 cards in the game can cause this (Psychic Symbiont is one).

When a permanent makes a player discard a card thanks to Psychic Symbiont:

  1. Sangromancer — gains you 3 life
  2. Lo and Li, Royal Advisors — puts a counter on an Advisor
  3. Nath of the Gilt-Leaf — makes a token
  4. Tourach, Dread Cantor — puts a +1/+1 counter on itself
  5. Tinybones, Pocket Nuisance — deals 1 damage
  6. Tinybones, Bauble Burglar — hits a graveyard
  7. Fell Specter — makes each opponent lose 2 life
  8. Spirit Cairn — makes a token
  9. Confessor — gains you 1 life
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Psychic Symbiont is one).

When Psychic Symbiont makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Psychic Symbiont is one).

  1. Bloodbond March — Psychic Symbiont puts cards into the graveyard that Bloodbond March can bring back
  2. Heart-Shaped Herb — Psychic Symbiont puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Psychic Symbiont puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Psychic Symbiont puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Psychic Symbiont puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Psychic Symbiont would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Psychic Symbiont puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Psychic Symbiont fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Psychic Symbiont fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Psychic Symbiont fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Psychic Symbiont is one).

When a card hits the graveyard thanks to Psychic Symbiont:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Psychic Symbiont is one).

When Psychic Symbiont attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Inti, Seneschal of the Sun — triggers
  3. Cool but Rude — draws and discards
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Psychic Symbiont is one).

  1. Adaptive Omnitool — When Psychic Symbiont attacks, Adaptive Omnitool searches a library

200 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Psychic Symbiont is one).

  1. Samwise Gamgee — When Psychic Symbiont enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Psychic Symbiont is one).

When Psychic Symbiont enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Aetherstorm Roc — puts a counter on a permanent you control

350 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Psychic Symbiont is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Psychic Symbiont enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.