Shinewend

Shinewend

Creature — Elemental

Mana cost: {1}{W}

How we read this card

Flying
This creature enters with a +1/+1 counter on it.

static — arrives with counters

Destroy target enchantment.

activated {1}{W}, Remove a +1/+1 counter from this creature —

activated {1}{W}, Remove a +1/+1 counter from this creature —

Causes: put a counter on anything, remove a counter from anything, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Elemental enters the battlefield — 754 cards in the game can cause this (Shinewend is one).

When Shinewend enters:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

an enchantment in a graveyard — 983 cards in the game can cause this (Shinewend is one).

Shinewend puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  5. Cantivore — graveyard, and Cantivore gets bigger

109 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Shinewend is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Shinewend, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Shinewend is one).

When Shinewend gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Shinewend is one).

  1. All Will Be One — When Shinewend gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Shinewend is one).

  1. Heart-Shaped Herb — Shinewend puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Shinewend puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Shinewend puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Shinewend puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Shinewend would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Shinewend puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Shinewend fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Shinewend fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Shinewend puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Shinewend fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Shinewend is one).

When an enchantment hits the graveyard thanks to Shinewend:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Shinewend is one).

When Shinewend attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Shinewend is one).

When Shinewend attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

200 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Shinewend is one).

  1. Tide of War — When Shinewend blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Shinewend is one).

When Shinewend is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Shinewend is one).

When Shinewend enters:

  1. Dual Nature — makes a token
  2. Samwise Gamgee — makes a token

31 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Shinewend is one).

When Shinewend enters:

  1. Enduring Innocence — draws you 1 card
  2. Enduring Courage — gives +2/+0
  3. Slash, Reptile Rampager — deals 2 damage
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

363 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Shinewend is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Shinewend enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

63 other cards care about it too. These are the ones with the most connections.