Silverquill Charm

Silverquill Charm

Instant

Mana cost: {W}{B}

How we read this card

Put two +1/+1 counters on target creature.

on-cast — puts 2 counters on it

Exile target creature with power 2 or less.

on-cast —

Each opponent loses 3 life and you gain 3 life.

on-cast — makes each opponent lose 3 life

on-cast — gains you 3 life

on-cast — drains each opponent

Causes: you face a dilemma, put a counter on a creature, exile a creature, a creature leaves the battlefield, make a player lose life, gain life.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Silverquill Charm is one).

When Silverquill Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature is exiled — 1,003 cards in the game can cause this (Silverquill Charm is one).

When a creature is exiled thanks to Silverquill Charm:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Silverquill Charm is one).

When Silverquill Charm gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Silverquill Charm is one).

  1. The War Doctor — When a creature is exiled thanks to Silverquill Charm, The War Doctor puts a time counter on itself

a creature gets a counter — 2,691 cards in the game can cause this (Silverquill Charm is one).

When a creature gets a counter thanks to Silverquill Charm:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

32 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Silverquill Charm is one).

When a permanent makes a player lose life thanks to Silverquill Charm:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Silverquill Charm is one).

When Silverquill Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Bill Potts — copies an ability
  7. Riku of Two Reflections — copies a spell
  8. Sword of Wealth and Power — copies a spell
  9. In the Eye of Chaos — counters a spell
  10. Lilah, Undefeated Slickshot — exiles a spell you control

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Silverquill Charm is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Silverquill Charm, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Silverquill Charm is one).

When a creature leaves the battlefield thanks to Silverquill Charm:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Silverquill Charm is one).

  1. All Will Be One — When a creature gets a counter thanks to Silverquill Charm, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Silverquill Charm is one).

When Silverquill Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.