edhseer Commander synergy, explained
Instant
Mana cost: {W}{B}
Put two +1/+1 counters on target creature.
on-cast — puts 2 counters on it
Exile target creature with power 2 or less.
on-cast —
Each opponent loses 3 life and you gain 3 life.
on-cast — makes each opponent lose 3 life
on-cast — gains you 3 life
on-cast — drains each opponent
Causes: you face a dilemma, put a counter on a creature, exile a creature, a creature leaves the battlefield, make a player lose life, gain life.
Cares about: nothing.
you face a dilemma — 739 cards in the game can cause this (Silverquill Charm is one).
When Silverquill Charm poses a dilemma:
a creature is exiled — 1,003 cards in the game can cause this (Silverquill Charm is one).
When a creature is exiled thanks to Silverquill Charm:
5 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Silverquill Charm is one).
When Silverquill Charm gains life:
84 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Silverquill Charm is one).
a creature gets a counter — 2,691 cards in the game can cause this (Silverquill Charm is one).
When a creature gets a counter thanks to Silverquill Charm:
32 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Silverquill Charm is one).
When a permanent makes a player lose life thanks to Silverquill Charm:
46 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Silverquill Charm is one).
When Silverquill Charm is cast:
427 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Silverquill Charm is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Silverquill Charm is one).
When a creature leaves the battlefield thanks to Silverquill Charm:
25 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Silverquill Charm is one).
7 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Silverquill Charm is one).
When Silverquill Charm is cast:
5 other cards care about it too. These are the ones with the most connections.