Spellweaver Duo

Spellweaver Duo

Creature — Human Wizard

Mana cost: {6}{U}

How we read this card

Assist
When this creature enters, you may return target tapped creature to its owner's hand.

triggered — bounce

Causes: a creature leaves the battlefield.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Spellweaver Duo onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Spellweaver Duo onto the battlefield from your library
  3. Polymorph — Polymorph can put Spellweaver Duo onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Spellweaver Duo onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Spellweaver Duo onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Spellweaver Duo onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Spellweaver Duo onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Spellweaver Duo onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Spellweaver Duo onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Spellweaver Duo onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put Spellweaver Duo onto the battlefield from your library

12 other cards care about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Spellweaver Duo is one).

  1. Inalla, Archmage Ritualist — When Spellweaver Duo enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Spellweaver Duo is one).

  1. Diviner's Wand — When Spellweaver Duo enters, Diviner's Wand triggers

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Spellweaver Duo is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Spellweaver Duo, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Spellweaver Duo is one).

When a creature leaves the battlefield thanks to Spellweaver Duo:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

27 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Spellweaver Duo is one).

When Spellweaver Duo enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Spellweaver Duo is one).

When Spellweaver Duo attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Spellweaver Duo is one).

When Spellweaver Duo attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Jolene, Plundering Pugilist — makes a token
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

183 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Spellweaver Duo is one).

When Spellweaver Duo blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Spellweaver Duo is one).

  1. Champions of the Perfect — When Spellweaver Duo is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Spellweaver Duo is one).

When Spellweaver Duo enters:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

311 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Spellweaver Duo is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Spellweaver Duo enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.