edhseer Commander synergy, explained
Creature — Human Rogue Werewolf // Creature — Werewolf
Mana cost: {1}{U}
This creature can't be blocked.
static — restricts what can block it
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
triggered — draws you 1 card
triggered —
Daybound
This creature can't be blocked.
static — restricts what can block it
Whenever this creature deals combat damage to a player, draw a card.
triggered — draws you 1 card
Nightbound
Causes: draw a card, discard a card.
Cares about: nothing.
a Werewolf enters the battlefield — 134 cards in the game can cause this (Suspicious Stowaway is one).
a Rogue attacks — 636 cards in the game can cause this (Suspicious Stowaway is one).
a Rogue deals combat damage — 636 cards in the game can cause this (Suspicious Stowaway is one).
2 other cards care about it too. These are the ones with the most connections.
a Rogue creature enters the battlefield — 657 cards in the game can cause this (Suspicious Stowaway is one).
a Rogue enters the battlefield — 659 cards in the game can cause this (Suspicious Stowaway is one).
a card is discarded — 2,042 cards in the game can cause this (Suspicious Stowaway is one).
When Suspicious Stowaway // Seafaring Werewolf makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Suspicious Stowaway is one).
When Suspicious Stowaway // Seafaring Werewolf makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Suspicious Stowaway is one).
When Suspicious Stowaway // Seafaring Werewolf enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Suspicious Stowaway is one).
Suspicious Stowaway // Seafaring Werewolf:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Suspicious Stowaway is one).
When a card hits the graveyard thanks to Suspicious Stowaway // Seafaring Werewolf:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Suspicious Stowaway is one).
When Suspicious Stowaway // Seafaring Werewolf attacks:
128 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Suspicious Stowaway is one).
201 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Suspicious Stowaway is one).
364 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Suspicious Stowaway is one).
61 other cards care about it too. These are the ones with the most connections.