Tomb Fortress

Tomb Fortress

Land

How we read this card

This land enters tapped.
Add {B}.

activated {T} — adds 1 mana

Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

activated {2}{B}{B}{B}, {T}, Exile this land —

activated {2}{B}{B}{B}, {T}, Exile this land — mills a card

activated {2}{B}{B}{B}, {T}, Exile this land — brings a card back

Causes: exile a land, a land leaves the battlefield, mill a card, put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Tomb Fortress an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Tomb Fortress an extra ability
  3. Petrified Hamlet — Petrified Hamlet gives Tomb Fortress an extra ability

1,234 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Blanket of Night — Blanket of Night gives Tomb Fortress bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Tomb Fortress is one).

When a creature leaves a graveyard thanks to Tomb Fortress:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Tomb Fortress is one).

When Tomb Fortress enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Tomb Fortress is one).

  1. The War Doctor — When Tomb Fortress is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Tomb Fortress is one).

When a creature leaves a graveyard thanks to Tomb Fortress:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Tomb Fortress is one).

  1. Samwise Gamgee — Tomb Fortress puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Tomb Fortress puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Tomb Fortress puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Tomb Fortress puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Tomb Fortress puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Tomb Fortress puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Tomb Fortress puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Tomb Fortress fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Tomb Fortress puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Tomb Fortress puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Tomb Fortress is one).

When a card hits the graveyard thanks to Tomb Fortress:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Tomb Fortress is one).

When a creature enters thanks to Tomb Fortress:

  1. Riku of Two Reflections — makes a token
  2. Dual Nature — makes a token
  3. Chainer, Nightmare Adept — grants haste

30 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Tomb Fortress is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Tomb Fortress, it puts a counter on a creature or Vehicle
  2. Thieves' Guild Enforcer — When Thieves' Guild Enforcer enters thanks to Tomb Fortress, it mills a card
  3. Author of Shadows — When Author of Shadows enters thanks to Tomb Fortress, it brings a card back
  4. Landscaper Colos — When Landscaper Colos enters thanks to Tomb Fortress, it brings a card back
  5. Colossal Grave-Reaver — When Colossal Grave-Reaver enters thanks to Tomb Fortress, it mills a card
  6. Twilight Shepherd — When Twilight Shepherd enters thanks to Tomb Fortress, it brings a card back
  7. Invader Parasite — When Invader Parasite enters thanks to Tomb Fortress, it exiles a land an opponent controls
  8. Cavalier of Thorns — When Cavalier of Thorns enters thanks to Tomb Fortress, it puts a land onto the battlefield
  9. Crabomination — When Crabomination enters thanks to Tomb Fortress, it exiles a card from an opponent's library

330 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Tomb Fortress is one).

  1. The Reaper, King No More — When The Reaper, King No More enters thanks to Tomb Fortress, it puts a counter on a creature
  2. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to Tomb Fortress, it mills a card
  3. Kotose, the Silent Spider — When Kotose, the Silent Spider enters thanks to Tomb Fortress, it brings a card back

34 other cards care about it too. These are the ones with the most connections.