edhseer Commander synergy, explained
Instant
Mana cost: {2}{W}{U}
Exile target creature. You draw cards equal to that creature's power.
on-cast —
on-cast — draws you cards
At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
triggered — blinks a permanent
triggered —
Causes: exile a creature, a creature leaves the battlefield, draw a card, put anything onto the battlefield, discard a card.
Cares about: an upkeep.
a creature is exiled — 1,003 cards in the game can cause this (Vanish into Memory is one).
When a creature is exiled thanks to Vanish into Memory:
5 other cards care about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Vanish into Memory is one).
When Vanish into Memory makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Vanish into Memory is one).
a card is drawn — 3,815 cards in the game can cause this (Vanish into Memory is one).
When Vanish into Memory makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Vanish into Memory is one).
When Vanish into Memory is cast:
427 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Vanish into Memory is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Vanish into Memory is one).
When a creature leaves the battlefield thanks to Vanish into Memory:
25 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Vanish into Memory is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Vanish into Memory is one).
When a card hits the graveyard thanks to Vanish into Memory:
7 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Vanish into Memory is one).
37 other cards care about it too. These are the ones with the most connections.