Vanish into Memory

Vanish into Memory

Instant

Mana cost: {2}{W}{U}

How we read this card

Exile target creature. You draw cards equal to that creature's power.

on-cast —

on-cast — draws you cards

At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

triggered — blinks a permanent

triggered —

Causes: exile a creature, a creature leaves the battlefield, draw a card, put anything onto the battlefield, discard a card.

Cares about: an upkeep.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Vanish into Memory is one).

When a creature is exiled thanks to Vanish into Memory:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Vanish into Memory is one).

When Vanish into Memory makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Vanish into Memory is one).

  1. The War Doctor — When a creature is exiled thanks to Vanish into Memory, The War Doctor puts a time counter on itself

a card is drawn — 3,815 cards in the game can cause this (Vanish into Memory is one).

When Vanish into Memory makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Vanish into Memory is one).

When Vanish into Memory is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Vanish into Memory is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Vanish into Memory, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Vanish into Memory is one).

When a creature leaves the battlefield thanks to Vanish into Memory:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Vanish into Memory is one).

  1. Athreos, Shroud-Veiled — Vanish into Memory puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  2. Samwise Gamgee — Vanish into Memory puts cards into the graveyard that Samwise Gamgee can bring back
  3. Bloodbond March — Vanish into Memory puts cards into the graveyard that Bloodbond March can bring back
  4. Transplant Theorist — Vanish into Memory puts cards into the graveyard that Transplant Theorist can bring back
  5. Heart-Shaped Herb — Vanish into Memory puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Wayward Angel — Vanish into Memory fills your graveyard toward the 7 or more cards Wayward Angel needs
  7. Rescue from the Underworld — Vanish into Memory puts cards into the graveyard that Rescue from the Underworld can bring back
  8. Victimize — Vanish into Memory puts cards into the graveyard that Victimize can bring back
  9. Bound // Determined — Vanish into Memory puts cards into the graveyard that Bound // Determined can bring back
  10. Enlightened Confidant — Vanish into Memory puts cards into the graveyard that Enlightened Confidant can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Vanish into Memory is one).

When a card hits the graveyard thanks to Vanish into Memory:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Vanish into Memory is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Vanish into Memory, it shrinks a creature by -2/-2
  2. The Reaper, King No More — When The Reaper, King No More enters thanks to Vanish into Memory, it puts a counter on a creature
  3. Rosheen, Roaring Prophet — When Rosheen, Roaring Prophet enters thanks to Vanish into Memory, it mills a card
  4. Kotose, the Silent Spider — When Kotose, the Silent Spider enters thanks to Vanish into Memory, it brings a card back
  5. Aang, Airbending Master — When Aang, Airbending Master enters thanks to Vanish into Memory, it triggers
  6. Aang, at the Crossroads // Aang, Destined Savior — When Aang, at the Crossroads // Aang, Destined Savior enters thanks to Vanish into Memory, it puts a creature onto the battlefield
  7. Meathook Massacre II — When Meathook Massacre II enters thanks to Vanish into Memory, it makes a player sacrifice a creature
  8. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Vanish into Memory, it draws and discards

37 other cards care about it too. These are the ones with the most connections.