Elektra, Daughter of the Hand

Elektra, Daughter of the Hand

Legendary Creature — Human Ninja Villain

Mana cost: {2}{B}{B}

How we read this card

Sneak {1}{B}{B}
When Elektra enters, destroy target creature an opponent controls with power 3 or less.

triggered —

What we read on this card

Causes: a creature dies.

Cares about: nothing.

Works well with

a Villain enters the battlefield — 99 cards in Elektra's colors can cause this (Elektra is one).

When Elektra, Daughter of the Hand enters:

  1. Doom Reigns Supreme — makes each opponent lose 1 life
  2. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  3. Yellowjacket, Heartless Marauder — gets +1/+0
  4. Swordsman, Sharp Scoundrel — triggers
  5. Baron Strucker, HYDRA Overlord — draws and discards

a creature in a graveyard — 1,237 cards in Elektra's colors can cause this (Elektra is one).

Elektra, Daughter of the Hand:

  1. Chainer, Dementia Master — puts cards into the graveyard that Chainer, Dementia Master can bring back
  2. The Deck of Many Things — puts cards into the graveyard that The Deck of Many Things can bring back
  3. Afterlife from the Loam — puts cards into the graveyard that Afterlife from the Loam can bring back
  4. Virtus's Maneuver — puts cards into the graveyard that Virtus's Maneuver can bring back
  5. Quest for the Necropolis — puts cards into the graveyard that Quest for the Necropolis can bring back
  6. Sheoldred // The True Scriptures — puts cards into the graveyard that Sheoldred // The True Scriptures can bring back
  7. Demon of Dark Schemes — puts cards into the graveyard that Demon of Dark Schemes can bring back
  8. Avatar of Woe — fills a graveyard toward the 10 or more creature cards Avatar of Woe needs
  9. Portal to Phyrexia — puts cards into the graveyard that Portal to Phyrexia can bring back
  10. The Eldest Reborn — puts cards into the graveyard that The Eldest Reborn can bring back

417 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 1,237 cards in Elektra's colors can cause this (Elektra is one).

When a creature dies thanks to Elektra, Daughter of the Hand:

  1. High-Society Hunter — draws you 1 card
  2. Overseer of the Damned — makes a token
  3. Shelob, Dread Weaver — hits a graveyard
  4. Ghoulish Procession — makes a token
  5. Ogre Slumlord — makes a token
  6. Minotaur, Roxxon CEO — makes a token
  7. Harvester of Souls — draws you 1 card
  8. Fire Nation Sentinels — puts a counter on a creature
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

22 other cards care about it too. These are the ones with the most connections.

a creature dies — 1,255 cards in Elektra's colors can cause this (Elektra is one).

When a creature dies thanks to Elektra, Daughter of the Hand:

  1. Shadows of the Past — scries
  2. Shriveling Rot — makes a player lose life equal to its toughness
  3. Meathook Massacre II — brings a card back
  4. Ashnod's Intervention — brings a card back
  5. Malakir Rebirth // Malakir Mire — brings a card back
  6. Lim-Dûl the Necromancer — brings a card back
  7. Undying Malice — brings a card back
  8. Feign Death — brings a card back
  9. Demonic Gifts — brings a card back
  10. Unholy Indenture — brings a card back

202 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 1,280 cards in Elektra's colors can cause this (Elektra is one).

When a creature hits the graveyard thanks to Elektra, Daughter of the Hand:

  1. Lorcan, Warlock Collector — brings a card back
  2. Profane Memento — gains you 1 life

4 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 1,418 cards in Elektra's colors can cause this (Elektra is one).

When a creature leaves the battlefield thanks to Elektra, Daughter of the Hand:

  1. Extractor Demon — mills a card
  2. Traveling Plague — returns itself from the graveyard
  3. Funeral March — makes a player sacrifice a creature

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 2,555 cards in Elektra's colors can cause this (Elektra is one).

  1. Heart-Shaped Herb — Elektra, Daughter of the Hand puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Tergrid, God of Fright // Tergrid's Lantern — Elektra, Daughter of the Hand puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  3. Dauthi Voidwalker — Cards Elektra, Daughter of the Hand would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  4. Thieves' Guild Enforcer — Elektra, Daughter of the Hand fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  5. Reito Sentinel — Elektra, Daughter of the Hand puts cards into the graveyard that Reito Sentinel can bring back
  6. Chrome Companion — Elektra, Daughter of the Hand puts cards into the graveyard that Chrome Companion can bring back
  7. Phyrexian Archivist — Elektra, Daughter of the Hand puts cards into the graveyard that Phyrexian Archivist can bring back
  8. Malevolent Chandelier — Elektra, Daughter of the Hand puts cards into the graveyard that Malevolent Chandelier can bring back
  9. Cogwork Archivist — Elektra, Daughter of the Hand puts cards into the graveyard that Cogwork Archivist can bring back
  10. Relic Golem — Elektra, Daughter of the Hand fills an opponent's graveyard toward the 8 or more cards Relic Golem needs

138 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,555 cards in Elektra's colors can cause this (Elektra is one).

When a creature hits the graveyard thanks to Elektra, Daughter of the Hand:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Bloodchief Ascension — makes each opponent lose 2 life
  3. Planar Void — hits a graveyard

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 3,478 cards in Elektra's colors can cause this (Elektra is one).

When Elektra, Daughter of the Hand attacks:

  1. Chorale of the Void — brings a card back
  2. Adaptive Omnitool — searches a library
  3. Saw — sacrifices a creature

61 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,478 cards in Elektra's colors can cause this (Elektra is one).

When Elektra, Daughter of the Hand attacks:

  1. Grim Javelineer — gives +1/+0
  2. ED-E, Lonesome Eyebot — puts a quest counter on itself
  3. Fire Navy Trebuchet — makes a token

22 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,967 cards in Elektra's colors can cause this (Elektra is one).

  1. Liliana the Repentant — When Elektra, Daughter of the Hand enters, Liliana the Repentant mills a card

105 other cards care about it too. These are the ones with the most connections.