The Serpent Society

The Serpent Society

Legendary Creature — Human Snake Villain

Mana cost: {1}{B}{G}

How we read this card

Deathtouch
Ward—Get five poison counters.
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.

triggered —

What we read on this card

Causes: sacrifice a nontoken creature, a nontoken creature dies.

Cares about: a creature dies.

Works well with

a Snake deals combat damage — 148 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Seshiro the Anointed — When The Serpent Society deals combat damage, Seshiro the Anointed draws you 1 card

a nontoken Snake enters the battlefield — 149 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Sosuke's Summons — When The Serpent Society enters, Sosuke's Summons returns itself from the graveyard

a Snake creature it boosts — 166 cards in The Serpent Society's colors can cause this.

  1. Sosuke, Son of Seshiro — Sosuke, Son of Seshiro gives The Serpent Society bigger stats

165 other cards cause it too. These are the ones with the most connections.

a Villain enters the battlefield — 134 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When The Serpent Society enters:

  1. Doom Reigns Supreme — makes each opponent lose 1 life
  2. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  3. Yellowjacket, Heartless Marauder — gets +1/+0
  4. Swordsman, Sharp Scoundrel — triggers
  5. Baron Strucker, HYDRA Overlord — draws and discards

a nontoken creature is sacrificed — 900 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to The Serpent Society, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 902 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When a creature is sacrificed thanks to The Serpent Society:

  1. Zodiark, Umbral God — puts a +1/+1 counter on itself
  2. Evin, Waterdeep Opportunist — makes a token
  3. Mortician Beetle — puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 1,547 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

The Serpent Society puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. The Deck of Many Things — can bring back
  3. Afterlife from the Loam — can bring back
  4. Vivien on the Hunt — can bring back
  5. Virtus's Maneuver — can bring back
  6. Dredger's Insight — can bring back
  7. Bramble Familiar // Fetch Quest — can bring back
  8. Quest for the Necropolis — can bring back
  9. Sheoldred // The True Scriptures — can bring back
  10. Demon of Dark Schemes — can bring back

538 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 1,547 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When a creature dies thanks to The Serpent Society:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

33 other cards care about it too. These are the ones with the most connections.

a creature dies — 1,567 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When a creature dies thanks to The Serpent Society:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Shadows of the Past — scries
  4. Shriveling Rot — makes a player lose life equal to its toughness
  5. Meathook Massacre II — brings a card back
  6. Ashnod's Intervention — brings a card back
  7. Malakir Rebirth // Malakir Mire — brings a card back
  8. Lim-Dûl the Necromancer — brings a card back
  9. Undying Malice — brings a card back
  10. Feign Death — brings a card back

269 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 1,641 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When a creature hits the graveyard thanks to The Serpent Society:

  1. Lorcan, Warlock Collector — brings a card back
  2. Profane Memento — gains you 1 life

6 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 1,758 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to The Serpent Society, Dual Nature exiles a creature

2 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 1,787 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When a creature leaves the battlefield thanks to The Serpent Society:

  1. Extractor Demon — mills a card
  2. Traveling Plague — returns itself from the graveyard
  3. Funeral March — makes a player sacrifice a creature

11 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 1,039 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When The Serpent Society enters:

  1. Heronblade Elite — puts a +1/+1 counter on itself
  2. Dawnhart Disciple — gets +1/+1

a card in a graveyard — 3,505 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Heart-Shaped Herb — The Serpent Society puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Tergrid, God of Fright // Tergrid's Lantern — The Serpent Society puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  3. Dauthi Voidwalker — Cards The Serpent Society would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  4. Endurance — The Serpent Society puts cards into the graveyard that Endurance can bring back

240 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,618 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Chorale of the Void — When The Serpent Society attacks, Chorale of the Void brings a card back

84 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,618 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

  1. Grim Javelineer — When The Serpent Society attacks, Grim Javelineer gives +1/+0

36 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,648 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When The Serpent Society is cast:

  1. Quirion Beastcaller — puts a +1/+1 counter on itself
  2. Champions of the Perfect — draws you 1 card
  3. Bloodbond March — brings a card back

43 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,436 cards in The Serpent Society's colors can cause this (The Serpent Society is one).

When The Serpent Society enters:

  1. Liliana the Repentant — mills a card
  2. Dinosaur Egg — puts a counter on itself

205 other cards care about it too. These are the ones with the most connections.