Bob, Reluctant HYDRA Agent

Bob, Reluctant HYDRA Agent

Legendary Creature — Human Coward Villain

Mana cost: {1}{B}

How we read this card

Whenever Bob attacks alone, return him to his owner's hand. If you do, each opponent loses 2 life and you gain 2 life.

triggered — bounce

triggered — makes each opponent lose 2 life

triggered — gains you 2 life

triggered — drains each opponent

What a deck led by this card wants

Causes: a Hydra leaves the battlefield, make a player lose life, gain life.

Cares about: nothing.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

life is gained — 2,076 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Bob is one).

When a permanent makes a player lose life thanks to Bob, Reluctant HYDRA Agent:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Bob is one).

When Bob, Reluctant HYDRA Agent attacks:

  1. Shaun, Father of Synths — makes a token
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

124 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Bob is one).

  1. Adaptive Omnitool — When Bob, Reluctant HYDRA Agent attacks, Adaptive Omnitool searches a library

190 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Bob is one).

  1. Champions of the Perfect — When Bob, Reluctant HYDRA Agent is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Bob is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Bob, Reluctant HYDRA Agent enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

51 other cards care about it too. These are the ones with the most connections.