edhseer Commander synergy, explained
Instant
Mana cost: {2}{W}
Destroy target artifact.
on-cast —
Destroy target enchantment.
on-cast —
Exile target card from a graveyard.
on-cast — hits a graveyard
Reinforce 1—{W}
Causes: you face a dilemma, an artifact is put into a graveyard from the battlefield, an enchantment is put into a graveyard from the battlefield, exile a card, anything leaves a graveyard.
Cares about: nothing.
you face a dilemma — 739 cards in the game can cause this (Break Ties is one).
When Break Ties poses a dilemma:
an enchantment in a graveyard — 983 cards in the game can cause this (Break Ties is one).
Break Ties puts cards into the:
106 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Break Ties is one).
9 other cards care about it too. These are the ones with the most connections.
an artifact in a graveyard — 1,226 cards in the game can cause this (Break Ties is one).
Break Ties puts cards into the:
179 other cards care about it too. These are the ones with the most connections.
an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (Break Ties is one).
When an artifact is put into a graveyard from the battlefield thanks to Break Ties:
32 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Break Ties is one).
an instant is cast — 3,931 cards in the game can cause this (Break Ties is one).
When Break Ties is cast:
427 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Break Ties is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Break Ties is one).
When an artifact hits the graveyard thanks to Break Ties:
6 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Break Ties is one).
When Break Ties is cast:
10 other cards care about it too. These are the ones with the most connections.