Eerie Interlude

Eerie Interlude

Instant

Mana cost: {2}{W}

How we read this card

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

on-cast —

on-cast — blinks a permanent

Causes: exile a creature, a creature leaves the battlefield, put a creature onto the battlefield.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Eerie Interlude is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Eerie Interlude, it triggers

a nontoken creature is exiled — 995 cards in the game can cause this (Eerie Interlude is one).

  1. The War Games — When a creature is exiled thanks to Eerie Interlude, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Eerie Interlude is one).

  1. Elemental Expressionist — When Elemental Expressionist is exiled thanks to Eerie Interlude, it makes a token
  2. Ashnod's Intervention — When a creature is exiled thanks to Eerie Interlude, Ashnod's Intervention brings a card back
  3. Syr Vondam, Sunstar Exemplar — When a creature is exiled thanks to Eerie Interlude, Syr Vondam, Sunstar Exemplar puts a +1/+1 counter on itself
  4. Kaya, Spirits' Justice — When a creature is exiled thanks to Eerie Interlude, Kaya, Spirits' Justice copies a permanent
  5. Soulherder — When a creature is exiled thanks to Eerie Interlude, Soulherder puts a +1/+1 counter on itself
  6. Kaya's Ghostform — When a creature is exiled thanks to Eerie Interlude, Kaya's Ghostform blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Eerie Interlude is one).

  1. The War Doctor — When a creature is exiled thanks to Eerie Interlude, The War Doctor puts a time counter on itself

an instant is cast — 3,931 cards in the game can cause this (Eerie Interlude is one).

When Eerie Interlude is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Bill Potts — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Eerie Interlude is one).

When a creature leaves the battlefield thanks to Eerie Interlude:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Eerie Interlude is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Eerie Interlude, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Eerie Interlude, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Eerie Interlude, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Eerie Interlude, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Eerie Interlude, Vela the Night-Clad makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — When a creature leaves the battlefield thanks to Eerie Interlude, Taeko, the Patient Avalanche scries
  7. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Eerie Interlude, it triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Eerie Interlude, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Eerie Interlude, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Eerie Interlude, Aang, at the Crossroads // Aang, Destined Savior triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Eerie Interlude is one).

When a creature enters thanks to Eerie Interlude:

  1. Samwise Gamgee — makes a token
  2. Chainer, Nightmare Adept — grants haste
  3. Preston, the Vanisher — makes a token
  4. Angelic Sell-Sword — makes a token
  5. Arni, Humble Scribe — untaps itself
  6. Saradoc, Master of Buckland — makes a token
  7. Bramble Sovereign — makes a token
  8. Spirit Bonds — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Eerie Interlude is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Eerie Interlude, it makes 2 tokens
  2. Master of Winds — When Master of Winds enters thanks to Eerie Interlude, it draws you 2 cards
  3. Pious Evangel // Wayward Disciple — When a creature enters thanks to Eerie Interlude, Pious Evangel // Wayward Disciple gains you 1 life
  4. Daxos, Blessed by the Sun — When a creature enters thanks to Eerie Interlude, Daxos, Blessed by the Sun gains you 1 life
  5. Elas il-Kor, Sadistic Pilgrim — When a creature enters thanks to Eerie Interlude, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  6. Glaring Fleshraker — When a creature enters thanks to Eerie Interlude, Glaring Fleshraker deals 1 damage
  7. Blasting Station — When a creature enters thanks to Eerie Interlude, Blasting Station untaps itself
  8. Mogg Bombers — When a creature enters thanks to Eerie Interlude, Mogg Bombers sacrifices itself
  9. Flame-Kin War Scout — When a creature enters thanks to Eerie Interlude, Flame-Kin War Scout sacrifices itself
  10. Monkey Cage — When a creature enters thanks to Eerie Interlude, Monkey Cage sacrifices itself

295 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Eerie Interlude is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters thanks to Eerie Interlude, it shrinks a creature by -2/-2
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Eerie Interlude, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Eerie Interlude, it draws and discards
  4. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Eerie Interlude, it becomes prepared

23 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Eerie Interlude is one).

When Eerie Interlude is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage

9 other cards care about it too. These are the ones with the most connections.