Emerald Charm

Emerald Charm

Instant

Mana cost: {G}

How we read this card

Untap target permanent.

on-cast — untaps a permanent

Destroy target non-Aura enchantment.

on-cast —

Target creature loses flying until end of turn.

Causes: you face a dilemma, untap a permanent, an enchantment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a permanent untaps — 66 cards in the game can cause this (Emerald Charm is one).

When a permanent untaps thanks to Emerald Charm:

  1. Mesmeric Orb — mills a card
  2. Wake Thrasher — gets +1/+1

you face a dilemma — 739 cards in the game can cause this (Emerald Charm is one).

When Emerald Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Emerald Charm is one).

Emerald Charm puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  5. Cantivore — graveyard, and Cantivore gets bigger

109 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Emerald Charm is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Emerald Charm, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Emerald Charm is one).

When Emerald Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lotus-Eye Mystics — gets +1/+1
  4. Lunar Mystic — draws you 1 card
  5. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  6. Repeated Reverberation — copies an ability
  7. Riku of Two Reflections — copies a spell
  8. Sword of Wealth and Power — copies a spell
  9. Lilah, Undefeated Slickshot — gets +1/+1
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Emerald Charm is one).

  1. Heart-Shaped Herb — Emerald Charm puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Emerald Charm puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Emerald Charm puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Emerald Charm puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Emerald Charm would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Emerald Charm puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Emerald Charm fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Emerald Charm fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Emerald Charm puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Emerald Charm fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Emerald Charm is one).

When an enchantment hits the graveyard thanks to Emerald Charm:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Emerald Charm is one).

When Emerald Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.