Fangkeeper's Familiar

Fangkeeper's Familiar

Creature — Snake

Mana cost: {1}{B}{G}{U}

How we read this card

Flash
When this creature enters, choose one —

triggered —

You gain 3 life and surveil 3.

triggered — gains you 3 life

triggered — surveils

Destroy target enchantment.

triggered —

Counter target creature spell.

triggered —

Causes: you face a dilemma, gain life, surveil, an enchantment is put into a graveyard from the battlefield, counter a creature.

Cares about: nothing.

Works well with

a Snake deals combat damage — 226 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. Seshiro the Anointed — When Fangkeeper's Familiar deals combat damage, Seshiro the Anointed draws you 1 card

a nontoken Snake enters the battlefield — 227 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. Sosuke's Summons — When Fangkeeper's Familiar enters, Sosuke's Summons returns itself from the graveyard

you surveil — 233 cards in the game can cause this (Fangkeeper's Familiar is one).

When Fangkeeper's Familiar surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a Snake creature it boosts — 245 cards in the game can cause this.

  1. Sosuke, Son of Seshiro — Sosuke, Son of Seshiro gives Fangkeeper's Familiar bigger stats

244 other cards cause it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Fangkeeper's Familiar is one).

When Fangkeeper's Familiar poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Fangkeeper's Familiar is one).

Fangkeeper's Familiar puts cards into the:

  1. The Emperor of Palamecia // The Lord Master of Hell — graveyard, and The Emperor of Palamecia // The Lord Master of Hell gets bigger
  2. Lotus-Eye Mystics — graveyard that Lotus-Eye Mystics can bring back
  3. Builder's Talent — graveyard that Builder's Talent can bring back
  4. Tasigur, the Golden Fang — graveyard that Tasigur, the Golden Fang can bring back
  5. Serpent of the Pass — graveyard, and Serpent of the Pass gets bigger
  6. Emeria Shepherd — graveyard that Emeria Shepherd can bring back
  7. Moment of Reckoning — graveyard that Moment of Reckoning can bring back
  8. Bramble Familiar // Fetch Quest — graveyard that Bramble Familiar // Fetch Quest can bring back
  9. Serra Paragon — graveyard that Serra Paragon can bring back
  10. Odunos River Trawler — graveyard that Odunos River Trawler can bring back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Fangkeeper's Familiar, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Fangkeeper's Familiar is one).

When Fangkeeper's Familiar gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Fangkeeper's Familiar is one).

Fangkeeper's Familiar:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. The Haunt of Hightower — When an enchantment hits the graveyard thanks to Fangkeeper's Familiar, The Haunt of Hightower puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — When an enchantment hits the graveyard thanks to Fangkeeper's Familiar, Duskmantle Guildmage makes each opponent lose 1 life
  3. Vulturous Zombie — When an enchantment hits the graveyard thanks to Fangkeeper's Familiar, Vulturous Zombie puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — When a card hits the graveyard thanks to Fangkeeper's Familiar, Quest for Ancient Secrets puts a quest counter on itself
  5. Bloodchief Ascension — When an enchantment hits the graveyard thanks to Fangkeeper's Familiar, Bloodchief Ascension makes each opponent lose 2 life
  6. Planar Void — When a card hits the graveyard thanks to Fangkeeper's Familiar, Planar Void hits a graveyard
  7. Measure of Wickedness — When a card hits the graveyard thanks to Fangkeeper's Familiar, Measure of Wickedness gives an opponent control of itself
  8. Energy Field — When a card hits the graveyard thanks to Fangkeeper's Familiar, Energy Field sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Fangkeeper's Familiar is one).

When Fangkeeper's Familiar attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  3. Invisible Woman — triggers

134 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. God-Eternal Oketra — When Fangkeeper's Familiar is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. Dual Nature — When Fangkeeper's Familiar enters, Dual Nature makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Fangkeeper's Familiar is one).

  1. Enduring Courage — When Fangkeeper's Familiar enters, Enduring Courage gives +2/+0

368 other cards care about it too. These are the ones with the most connections.