Get Lost

Get Lost

Instant

Mana cost: {1}{W}

How we read this card

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.

on-cast —

on-cast — makes 2 tokens

Causes: a creature dies, an enchantment is put into a graveyard from the battlefield, a planeswalker is put into a graveyard from the battlefield, create a Map artifact token, put a Map artifact token onto the battlefield.

Cares about: nothing.

Works well with

a planeswalker in a graveyard — 232 cards in the game can cause this (Get Lost is one).

Get Lost puts cards into the graveyard that:

  1. Bilbo, Unexpected Adventurer — can bring back
  2. The Eldest Reborn — can bring back
  3. Yawgmoth's Vile Offering — can bring back
  4. Nicol Bolas, the Ravager // Nicol Bolas, the Arisen — can bring back
  5. Breach the Multiverse — can bring back
  6. Command the Dreadhorde — can bring back
  7. Narset, Enlightened Exile — can bring back
  8. Fallaji Archaeologist — can bring back
  9. Chandra, Chill of Compliance — can bring back

66 other cards care about it too. These are the ones with the most connections.

an enchantment in a graveyard — 983 cards in the game can cause this (Get Lost is one).

Get Lost puts cards into the:

  1. Bramble Familiar // Fetch Quest — graveyard that Bramble Familiar // Fetch Quest can bring back
  2. Cantivore — graveyard, and Cantivore gets bigger

112 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Get Lost is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Get Lost, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Get Lost is one).

Get Lost puts cards into the:

  1. Tombstone Stairwell — graveyard, and Tombstone Stairwell gets bigger
  2. Necromancy — graveyard that Necromancy can bring back
  3. Chainer, Dementia Master — graveyard that Chainer, Dementia Master can bring back
  4. The Deck of Many Things — graveyard that The Deck of Many Things can bring back
  5. Afterlife from the Loam — graveyard that Afterlife from the Loam can bring back
  6. Crypt Champion — graveyard that Crypt Champion can bring back
  7. Victor, Valgavoth's Seneschal — graveyard that Victor, Valgavoth's Seneschal can bring back
  8. Push // Pull — graveyard that Push // Pull can bring back
  9. Vivien on the Hunt — graveyard that Vivien on the Hunt can bring back
  10. Virtus's Maneuver — graveyard that Virtus's Maneuver can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Get Lost is one).

When a creature dies thanks to Get Lost:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Get Lost is one).

When a creature dies thanks to Get Lost:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card
  4. Shadows of the Past — scries
  5. Shriveling Rot — makes a player lose life equal to its toughness
  6. Meathook Massacre II — brings a card back
  7. Ashnod's Intervention — brings a card back
  8. Missy — brings a card back
  9. Malakir Rebirth // Malakir Mire — brings a card back
  10. Saffi Eriksdotter — sacrifices itself

453 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Get Lost is one).

When Get Lost is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lotus-Eye Mystics — gets +1/+1
  4. Krile Baldesion — brings a card back
  5. Extus, Oriq Overlord // Awaken the Blood Avatar — brings a card back
  6. Cyclops Superconductor — gets +1/+1
  7. Jeskai Sage — gets +1/+1
  8. Pink Horror — deals 2 damage
  9. Cryptic Pursuit — triggers

428 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Get Lost is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Get Lost, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Get Lost is one).

  1. Athreos, Shroud-Veiled — Get Lost puts cards into the graveyard that Athreos, Shroud-Veiled can bring back

443 other cards care about it too. These are the ones with the most connections.