Hope Charm

Hope Charm

Instant

Mana cost: {W}

How we read this card

Target creature gains first strike until end of turn.

on-cast — grants a keyword

Target player gains 2 life.

on-cast — gains you 2 life

Destroy target Aura.

on-cast —

Causes: you face a dilemma, gain life, an Aura is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Hope Charm is one).

Hope Charm puts cards into the graveyard that:

  1. Danitha, Benalia's Hope — can bring back
  2. Nomad Mythmaker — can bring back
  3. Iridescent Drake — can bring back

18 other cards care about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Hope Charm is one).

When Hope Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

life is gained — 2,076 cards in the game can cause this (Hope Charm is one).

When Hope Charm gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Hope Charm is one).

When Hope Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Hope Charm is one).

  1. Heart-Shaped Herb — Hope Charm puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Hope Charm puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Hope Charm puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Hope Charm puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Hope Charm would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Hope Charm puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Hope Charm fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Hope Charm fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Hope Charm puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Hope Charm fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Hope Charm is one).

When an Aura hits the graveyard thanks to Hope Charm:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Hope Charm is one).

When Hope Charm is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.