Karmic Justice

Karmic Justice

Enchantment

Mana cost: {2}{W}

How we read this card

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

triggered —

Causes: a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this (Karmic Justice is one).

Karmic Justice puts cards into the graveyard that:

  1. Nezumi Freewheeler // Hideous Fleshwheeler — can bring back
  2. Cache Grab — can bring back
  3. Neyam Shai Murad — can bring back
  4. Seed of Hope — can bring back
  5. Rapid Rescue — can bring back
  6. Wasteful Harvest — can bring back
  7. Wrenn and Realmbreaker — can bring back

120 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Karmic Justice is one).

  1. Liability — When a permanent is put into a graveyard from the battlefield thanks to Karmic Justice, Liability makes a player lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Karmic Justice is one).

When a permanent is put into a graveyard from the battlefield thanks to Karmic Justice:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Patron of the Nezumi — makes each opponent lose 1 life

3 other cards care about it too. These are the ones with the most connections.

a permanent leaves the battlefield — 315 cards in the game can cause this (Karmic Justice is one).

  1. Super Shredder — When a permanent leaves the battlefield thanks to Karmic Justice, Super Shredder puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Karmic Justice is one).

When Karmic Justice is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Karmic Justice is one).

  1. Historian's Boon — When Karmic Justice enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Karmic Justice is one).

When Karmic Justice enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

64 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Karmic Justice is one).

  1. Heart-Shaped Herb — Karmic Justice puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Karmic Justice puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Karmic Justice puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Karmic Justice puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Karmic Justice would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Karmic Justice puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Karmic Justice fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Karmic Justice fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Karmic Justice puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Karmic Justice fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Karmic Justice is one).

When a permanent hits the graveyard thanks to Karmic Justice:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.