Northern Paladin

Northern Paladin

Creature — Human Knight

Mana cost: {2}{W}{W}

How we read this card

Destroy target black permanent.

activated {W}{W}, {T} —

Causes: a permanent is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this (Northern Paladin is one).

Northern Paladin puts cards into the graveyard that:

  1. Nezumi Freewheeler // Hideous Fleshwheeler — can bring back
  2. Cache Grab — can bring back
  3. Neyam Shai Murad — can bring back
  4. Seed of Hope — can bring back
  5. Rapid Rescue — can bring back
  6. Wasteful Harvest — can bring back
  7. Wrenn and Realmbreaker — can bring back

120 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Northern Paladin is one).

  1. Liability — When a permanent is put into a graveyard from the battlefield thanks to Northern Paladin, Liability makes a player lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Northern Paladin is one).

When a permanent is put into a graveyard from the battlefield thanks to Northern Paladin:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Patron of the Nezumi — makes each opponent lose 1 life

3 other cards care about it too. These are the ones with the most connections.

a permanent leaves the battlefield — 315 cards in the game can cause this (Northern Paladin is one).

  1. Super Shredder — When a permanent leaves the battlefield thanks to Northern Paladin, Super Shredder puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this (Northern Paladin is one).

  1. Knights' Charge — When Northern Paladin attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Northern Paladin is one).

  1. Exsanguinator Cavalry — When Northern Paladin deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Northern Paladin is one).

When Northern Paladin enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dragoon's Lance — Dragoon's Lance gives Northern Paladin an extra creature type

595 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Northern Paladin is one).

When Northern Paladin enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Northern Paladin is one).

  1. Heart-Shaped Herb — Northern Paladin puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Northern Paladin puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Northern Paladin puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Northern Paladin puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Northern Paladin would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Northern Paladin puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Northern Paladin fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Northern Paladin fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Northern Paladin puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Northern Paladin fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Northern Paladin is one).

When a permanent hits the graveyard thanks to Northern Paladin:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Northern Paladin is one).

When Northern Paladin attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Northern Paladin is one).

  1. Adaptive Omnitool — When Northern Paladin attacks, Adaptive Omnitool searches a library

205 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Northern Paladin is one).

When Northern Paladin is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Northern Paladin is one).

  1. Samwise Gamgee — When Northern Paladin enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Northern Paladin is one).

When Northern Paladin enters:

  1. Enduring Courage — gives +2/+0
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Aetherstorm Roc — puts a counter on a permanent you control

368 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Northern Paladin is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Northern Paladin enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.