Storm Fleet Arsonist

Creature — Orc Pirate

Produces: a permanent being sacrificed, a permanent dying.

Cares about: nothing.

Partners

108 cards can cause a nontoken permanent being sacrificed.

  1. Nazgûl Battle-Mace — When a permanent sacrifices something thanks to Storm Fleet Arsonist, Nazgûl Battle-Mace triggers
  2. Tergrid, God of Fright // Tergrid's Lantern — When a permanent sacrifices something thanks to Storm Fleet Arsonist, Tergrid, God of Fright // Tergrid's Lantern brings a card back
  3. It That Betrays — When a permanent sacrifices something thanks to Storm Fleet Arsonist, It That Betrays brings a card back

108 cards can cause a permanent being sacrificed.

  1. Merchant of Venom — When a permanent sacrifices something thanks to Storm Fleet Arsonist, Merchant of Venom puts a counter on a permanent
  2. Mayhem Devil — When a permanent sacrifices something thanks to Storm Fleet Arsonist, Mayhem Devil deals 1 damage
  3. Carmen, Cruel Skymarcher — When a permanent sacrifices something thanks to Storm Fleet Arsonist, Carmen, Cruel Skymarcher puts counters on a permanent

171 cards can cause a permanent dying.

  1. Patron of the Nezumi — When a permanent dies thanks to Storm Fleet Arsonist, Patron of the Nezumi costs each opponent 1 life
  2. Sarulf, Realm Eater — When a permanent dies thanks to Storm Fleet Arsonist, Sarulf, Realm Eater puts counters on a permanent
  3. Kothophed, Soul Hoarder — When a permanent dies thanks to Storm Fleet Arsonist, Kothophed, Soul Hoarder makes a player draw 1 card

412 cards can cause a permanent leaving the battlefield.

  1. Super Shredder — When a permanent leaves the battlefield thanks to Storm Fleet Arsonist, Super Shredder puts counters on a permanent

4,505 cards can cause anything dying.

  1. Creature Bond — When a permanent dies thanks to Storm Fleet Arsonist, Creature Bond deals that creature's toughness damage

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →