Thought Shucker

Thought Shucker

Creature — Rat Rogue

Mana cost: {1}{U}

How we read this card

Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.

activated {1}{U} — puts a counter on it

activated {1}{U} — draws you 1 card

Causes: put a counter on anything, draw a card.

Cares about: a card in a graveyard.

Works well with

a Rat attacks — 162 cards in the game can cause this (Thought Shucker is one).

  1. Persistent Marshstalker — When Thought Shucker attacks, Persistent Marshstalker returns itself from the graveyard

a Rat enters the battlefield — 186 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker enters:

  1. Wick, the Whorled Mind — makes a token
  2. Lord Skitter, Sewer King — hits a graveyard

1 other card cares about it too. These are the ones with the most connections.

a Rogue attacks — 636 cards in the game can cause this (Thought Shucker is one).

  1. Soaring Thought-Thief — When Thought Shucker attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Thought Shucker is one).

  1. Anowon, the Ruin Thief — When Thought Shucker deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Thought Shucker is one).

  1. Cloak and Dagger — When Thought Shucker enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Thought Shucker is one).

  1. Thieves' Guild Enforcer — When Thought Shucker enters, Thieves' Guild Enforcer mills a card

a creature gets a counter — 2,691 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Thought Shucker is one).

  1. All Will Be One — When Thought Shucker gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

put a card into a graveyard — 7,589 cards in the game can cause this.

  1. Sage's Row Denizen — Sage's Row Denizen fills your graveyard toward the 7 or more cards Thought Shucker needs
  2. Cruel Witness — Cruel Witness fills your graveyard toward the 7 or more cards Thought Shucker needs
  3. Lightshell Duo — Lightshell Duo fills your graveyard toward the 7 or more cards Thought Shucker needs
  4. Exhibition Tidecaller — Exhibition Tidecaller fills your graveyard toward the 7 or more cards Thought Shucker needs
  5. Cephalid Inkmage — Cephalid Inkmage fills your graveyard toward the 7 or more cards Thought Shucker needs
  6. Sage of Mysteries — Sage of Mysteries fills your graveyard toward the 7 or more cards Thought Shucker needs
  7. Scrabbling Skullcrab — Scrabbling Skullcrab fills your graveyard toward the 7 or more cards Thought Shucker needs
  8. Selhoff Occultist — Selhoff Occultist fills your graveyard toward the 7 or more cards Thought Shucker needs
  9. Hedron Crab — Hedron Crab fills your graveyard toward the 7 or more cards Thought Shucker needs
  10. Voidmage Prodigy — Voidmage Prodigy fills your graveyard toward the 7 or more cards Thought Shucker needs

7,579 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

184 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Thought Shucker is one).

When Thought Shucker enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

311 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Thought Shucker is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Thought Shucker enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

43 other cards care about it too. These are the ones with the most connections.