Winds of Rebuke

Winds of Rebuke

Instant

Mana cost: {1}{U}

How we read this card

Return target nonland permanent to its owner's hand. Each player mills two cards.

on-cast — bounce

on-cast — mills a card

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, mill a card.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Winds of Rebuke is one).

  1. Lo and Li, Royal Advisors — When Winds of Rebuke makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

an instant is cast — 3,931 cards in the game can cause this (Winds of Rebuke is one).

When Winds of Rebuke is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Winds of Rebuke is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Winds of Rebuke, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Winds of Rebuke is one).

When a creature leaves the battlefield thanks to Winds of Rebuke:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Winds of Rebuke is one).

  1. Samwise Gamgee — Winds of Rebuke puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — Winds of Rebuke puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — Winds of Rebuke puts cards into the graveyard that Bloodbond March can bring back
  4. Transplant Theorist — Winds of Rebuke puts cards into the graveyard that Transplant Theorist can bring back
  5. Heart-Shaped Herb — Winds of Rebuke puts cards into the graveyard that Heart-Shaped Herb can bring back
  6. Wayward Angel — Winds of Rebuke fills your graveyard toward the 7 or more cards Wayward Angel needs
  7. Rescue from the Underworld — Winds of Rebuke puts cards into the graveyard that Rescue from the Underworld can bring back
  8. Victimize — Winds of Rebuke puts cards into the graveyard that Victimize can bring back
  9. Bound // Determined — Winds of Rebuke puts cards into the graveyard that Bound // Determined can bring back
  10. Enlightened Confidant — Winds of Rebuke puts cards into the graveyard that Enlightened Confidant can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Winds of Rebuke is one).

When a card hits the graveyard thanks to Winds of Rebuke:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Winds of Rebuke is one).

When Winds of Rebuke is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.