Light of Hope

Light of Hope

Instant

Mana cost: {W}

How we read this card

You gain 4 life.

on-cast — gains you 4 life

Destroy target enchantment.

on-cast —

Put a +1/+1 counter on target creature.

on-cast — puts a counter on it

Causes: you face a dilemma, gain life, an enchantment is put into a graveyard from the battlefield, put a counter on a creature.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Light of Hope is one).

When Light of Hope poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an enchantment in a graveyard — 983 cards in the game can cause this (Light of Hope is one).

Light of Hope puts cards into the:

  1. Bilbo, Unexpected Adventurer — graveyard that Bilbo, Unexpected Adventurer can bring back
  2. Narset, Enlightened Exile — graveyard that Narset, Enlightened Exile can bring back
  3. Fallaji Archaeologist — graveyard that Fallaji Archaeologist can bring back
  4. Chandra, Chill of Compliance — graveyard that Chandra, Chill of Compliance can bring back
  5. Cantivore — graveyard, and Cantivore gets bigger

109 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Light of Hope is one).

  1. Femeref Enchantress — When an enchantment is put into a graveyard from the battlefield thanks to Light of Hope, Femeref Enchantress draws you 1 card

9 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Light of Hope is one).

When Light of Hope gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a creature gets a counter — 2,691 cards in the game can cause this (Light of Hope is one).

When a creature gets a counter thanks to Light of Hope:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

32 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Light of Hope is one).

When Light of Hope is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Lotus-Eye Mystics — gets +1/+1
  4. Lunar Mystic — draws you 1 card
  5. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  6. Repeated Reverberation — copies an ability
  7. Bill Potts — copies an ability
  8. Riku of Two Reflections — copies a spell
  9. Sword of Wealth and Power — copies a spell
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Light of Hope is one).

  1. All Will Be One — When a creature gets a counter thanks to Light of Hope, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Light of Hope is one).

  1. Heart-Shaped Herb — Light of Hope puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Light of Hope puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Light of Hope puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Light of Hope puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Light of Hope would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Light of Hope puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Light of Hope fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Light of Hope fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Light of Hope puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Light of Hope fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Light of Hope is one).

When an enchantment hits the graveyard thanks to Light of Hope:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Light of Hope is one).

When Light of Hope is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Master of Winds — triggers

7 other cards care about it too. These are the ones with the most connections.