Magus of the Will

Magus of the Will

Creature — Human Wizard

Mana cost: {2}{B}

How we read this card

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

activated {2}{B}, {T}, Exile this creature —

activated {2}{B}, {T}, Exile this creature —

activated {2}{B}, {T}, Exile this creature — brings a card back

Causes: exile a creature, a creature leaves the battlefield, exile a card, put a land onto the battlefield, a land leaves a graveyard.

Cares about: a land in a graveyard.

Works well with

put a land into a graveyard — 634 cards in the game can cause this.

  1. Tainted Aether — Tainted Aether puts cards into the graveyard that Magus of the Will can bring back
  2. Rancid Earth — Rancid Earth puts cards into the graveyard that Magus of the Will can bring back
  3. Cabal Pit — When Cabal Pit is in the graveyard, Magus of the Will can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Magus of the Will can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Magus of the Will can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Magus of the Will can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Magus of the Will can bring it back
  8. Blighted Shaman — Blighted Shaman puts cards into the graveyard that Magus of the Will can bring back
  9. Inventors' Fair — When Inventors' Fair is in the graveyard, Magus of the Will can bring it back
  10. Strands of Night — Strands of Night puts cards into the graveyard that Magus of the Will can bring back

624 other cards cause it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Magus of the Will is one).

  1. The War Games — When Magus of the Will is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Magus of the Will is one).

When Magus of the Will is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Magus of the Will is one).

  1. Inalla, Archmage Ritualist — When Magus of the Will enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Magus of the Will is one).

  1. Diviner's Wand — When Magus of the Will enters, Diviner's Wand triggers

a land enters the battlefield — 1,560 cards in the game can cause this (Magus of the Will is one).

When a land enters thanks to Magus of the Will:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Magus of the Will is one).

  1. The War Doctor — When Magus of the Will is exiled, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Magus of the Will, it triggers

anything leaves a graveyard — 2,503 cards in the game can cause this (Magus of the Will is one).

When a land leaves a graveyard thanks to Magus of the Will:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Magus of the Will is one).

When Magus of the Will leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Magus of the Will is one).

When Magus of the Will leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

22 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Magus of the Will is one).

When Magus of the Will enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Magus of the Will is one).

When Magus of the Will attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

121 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Magus of the Will is one).

  1. Champions of the Perfect — When Magus of the Will is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Magus of the Will is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Magus of the Will enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

52 other cards care about it too. These are the ones with the most connections.