Sandworm

Sandworm

Creature — Worm

Mana cost: {4}{R}

How we read this card

Haste
When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

triggered —

triggered — searches a library

triggered —

Causes: a land is put into a graveyard from the battlefield, search land , shuffle a library.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (Sandworm is one).

Sandworm puts cards into the:

  1. Dread Tiller — graveyard that Dread Tiller can bring back
  2. Sparring Dummy — graveyard that Sparring Dummy can bring back
  3. Waking the Trolls — graveyard that Waking the Trolls can bring back
  4. Soul of Windgrace — graveyard that Soul of Windgrace can bring back
  5. Patient Naturalist — graveyard that Patient Naturalist can bring back
  6. Blanchwood Prowler — graveyard that Blanchwood Prowler can bring back
  7. Fall of the Thran — graveyard that Fall of the Thran can bring back
  8. Mind Roots — graveyard that Mind Roots can bring back
  9. Centaur Vinecrasher — graveyard, and Centaur Vinecrasher gets bigger
  10. Terravore — graveyard, and Terravore gets bigger

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Sandworm is one).

When a land is put into a graveyard from the battlefield thanks to Sandworm:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sandworm is one).

  1. Heart-Shaped Herb — Sandworm puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Sandworm puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Sandworm puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Sandworm puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Sandworm would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Sandworm puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Sandworm fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Sandworm fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Sandworm puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Sandworm fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Sandworm is one).

When a land hits the graveyard thanks to Sandworm:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sandworm is one).

When Sandworm attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sandworm is one).

When Sandworm attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

199 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sandworm is one).

  1. Tide of War — When Sandworm blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Sandworm is one).

When Sandworm is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Sandworm is one).

  1. Samwise Gamgee — When Sandworm enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sandworm is one).

When Sandworm enters:

  1. Enduring Courage — gives +2/+0
  2. Slash, Reptile Rampager — deals 2 damage
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

365 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sandworm is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sandworm enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.