White Orchid Phantom

White Orchid Phantom

Creature — Spirit Knight

Mana cost: {W}{W}

How we read this card

Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

triggered —

triggered — searches a library

triggered —

Causes: a land is put into a graveyard from the battlefield, search land , shuffle a library.

Cares about: nothing.

Works well with

a Knight attacks — 547 cards in the game can cause this (White Orchid Phantom is one).

  1. Knights' Charge — When White Orchid Phantom attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (White Orchid Phantom is one).

  1. Exsanguinator Cavalry — When White Orchid Phantom deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (White Orchid Phantom is one).

When White Orchid Phantom enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dragoon's Lance — Dragoon's Lance gives White Orchid Phantom an extra creature type

595 other cards cause it too. These are the ones with the most connections.

a land in a graveyard — 634 cards in the game can cause this (White Orchid Phantom is one).

White Orchid Phantom puts cards into the:

  1. Dread Tiller — graveyard that Dread Tiller can bring back
  2. Sparring Dummy — graveyard that Sparring Dummy can bring back
  3. Waking the Trolls — graveyard that Waking the Trolls can bring back
  4. Soul of Windgrace — graveyard that Soul of Windgrace can bring back
  5. Patient Naturalist — graveyard that Patient Naturalist can bring back
  6. Blanchwood Prowler — graveyard that Blanchwood Prowler can bring back
  7. Fall of the Thran — graveyard that Fall of the Thran can bring back
  8. Mind Roots — graveyard that Mind Roots can bring back
  9. Centaur Vinecrasher — graveyard, and Centaur Vinecrasher gets bigger
  10. Terravore — graveyard, and Terravore gets bigger

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (White Orchid Phantom is one).

When a land is put into a graveyard from the battlefield thanks to White Orchid Phantom:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (White Orchid Phantom is one).

  1. Millicent, Restless Revenant — When White Orchid Phantom deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (White Orchid Phantom is one).

  1. Baboon Spirit — When White Orchid Phantom enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (White Orchid Phantom is one).

When White Orchid Phantom enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a card in a graveyard — 7,589 cards in the game can cause this (White Orchid Phantom is one).

  1. Heart-Shaped Herb — White Orchid Phantom puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — White Orchid Phantom puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — White Orchid Phantom puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — White Orchid Phantom puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards White Orchid Phantom would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — White Orchid Phantom puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — White Orchid Phantom fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — White Orchid Phantom fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — White Orchid Phantom puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — White Orchid Phantom fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (White Orchid Phantom is one).

When a land hits the graveyard thanks to White Orchid Phantom:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (White Orchid Phantom is one).

When White Orchid Phantom attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature

127 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (White Orchid Phantom is one).

When White Orchid Phantom is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (White Orchid Phantom is one).

  1. Samwise Gamgee — When White Orchid Phantom enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (White Orchid Phantom is one).

When White Orchid Phantom enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

372 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (White Orchid Phantom is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When White Orchid Phantom enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.